decode: proto 302 · 1685 stat syncs · 0 zone events · 724 soldier mappings · 6.08s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Shabbygem | 1167▲ +88 | 126 | 48 | 0 | 0 | 5 | 5.48 | 0 | 5550 |
| Vincal5425 | 1047▲ +23 | 62 | 4 | 1 | 46 | 1 | 6.89 | 0 | 4014 |
| NotHoose (AI) | — | 33 | 12 | 2 | 0 | 4 | 1.38 | 0 | 2063 |
| FrayNoofler (AI) | — | 22 | 17 | 0 | 18 | 6 | 0.61 | 0 | 1984 |
| larmired7871 (AI) | — | 38 | 22 | 0 | 0 | 5 | 1.23 | 0 | 1868 |
| sovilycr (AI) | — | 29 | 18 | 1 | 0 | 6 | 0.83 | 0 | 1724 |
| chumpling (AI) | — | 21 | 11 | 0 | 12 | 4 | 0.72 | 0 | 1444 |
| Elazon (AI) | — | 17 | 9 | 1 | 0 | 4 | 0.81 | 0 | 1412 |
| JuniotKamilte (AI) | — | 19 | 8 | 0 | 6 | 5 | 0.63 | 0 | 1022 |
| ex1756762 (AI) | — | 18 | 10 | 0 | 0 | 5 | 0.64 | 0 | 880 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| fyanboy04@psn | 632▼ -81 | 48 | 47 | 0 | 0 | 1 | 9.60 | 0 | 3830 |
| Baba124 (AI) | — | 24 | 23 | 2 | 4 | 8 | 0.53 | 0 | 2284 |
| NexSoRe (AI) | — | 28 | 27 | 0 | 8 | 9 | 0.54 | 0 | 2214 |
| 85831ccwd (AI) | — | 12 | 9 | 0 | 36 | 7 | 0.32 | 0 | 1944 |
| spookle (AI) | — | 23 | 19 | 0 | 12 | 9 | 0.45 | 0 | 1894 |
| JuanKillets (AI) | — | 33 | 24 | 0 | 0 | 9 | 0.73 | 0 | 1885 |
| ZhanTiger (AI) | — | 25 | 19 | 1 | 0 | 8 | 0.54 | 0 | 1545 |
| Shandizen (AI) | — | 26 | 21 | 0 | 0 | 9 | 0.55 | 0 | 1520 |
| baleriev (AI) | — | 23 | 15 | 0 | 0 | 8 | 0.55 | 0 | 1477 |
| Jungo50 (AI) | — | 10 | 6 | 0 | 0 | 3 | 0.50 | 0 | 560 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:47 | sector_1 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.