decode: proto 302 · 1543 stat syncs · 870 zone events · 598 soldier mappings · 6.27s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 回到亞洲伺服器 | 1571▲ +16 | 145 | 17 | 3 | 22 | 2 | 11.15 | 0 | 6890 |
| Mayron239 | 844▲ +18 | 69 | 13 | 1 | 13 | 1 | 17.25 | 0 | 3104 |
| _NEHTz | 1031▼ -104 | 46 | 10 | 2 | 80 | 4 | 1.77 | 0 | 2891 |
| DankyCana (AI) | — | 28 | 9 | 1 | 0 | 4 | 1.12 | 0 | 1544 |
| jakophorpogz (AI) | — | 28 | 16 | 0 | 0 | 2 | 2.00 | 0 | 1480 |
| SaucingPao33 (AI) | — | 25 | 15 | 0 | 0 | 1 | 2.50 | 0 | 1280 |
| Goodsilos (AI) | — | 21 | 8 | 1 | 0 | 3 | 1.11 | 0 | 1030 |
| Leaw (AI) | — | 18 | 12 | 0 | 0 | 1 | 1.64 | 0 | 988 |
| STESLOWER (AI) | — | 9 | 0 | 0 | 0 | 3 | 0.43 | 0 | 425 |
| ESIPER (AI) | — | 10 | 1 | 0 | 0 | 3 | 0.56 | 0 | 360 |
| ITOTMISSE (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FragileBeet5320@live | 832▲ +15 | 62 | 40 | 0 | 25 | 9 | 1.15 | 0 | 3962 |
| Ace41841@live | 862▼ -53 | 22 | 17 | 0 | 0 | 4 | 2.20 | 0 | 1669 |
| Kocatorles8752 (AI) | — | 19 | 9 | 2 | 14 | 6 | 0.51 | 0 | 1664 |
| netiasful (AI) | — | 12 | 5 | 0 | 14 | 8 | 0.29 | 0 | 1063 |
| GQAMIMANG (AI) | — | 8 | 6 | 0 | 16 | 7 | 0.22 | 0 | 1044 |
| stephmany (AI) | — | 10 | 4 | 0 | 0 | 8 | 0.24 | 0 | 470 |
| massensen2880 (AI) | — | 7 | 5 | 0 | 0 | 9 | 0.15 | 0 | 465 |
| krevehapper (AI) | — | 7 | 6 | 0 | 0 | 9 | 0.14 | 0 | 455 |
| blanchwchbelo (AI) | — | 7 | 5 | 0 | 0 | 9 | 0.16 | 0 | 430 |
| padork79155 (AI) | — | 7 | 5 | 0 | 0 | 9 | 0.15 | 0 | 364 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.