decode: proto 302 · 1614 stat syncs · 0 zone events · 623 soldier mappings · 5.03s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| maxotto1914 | 1316▲ +21 | 62 | 28 | 1 | 1 | 2 | 3.88 | 0 | 4129 |
| Lexrairu | 1475▲ +20 | 51 | 26 | 0 | 12 | 4 | 1.96 | 0 | 3870 |
| Miyukl | 1057▲ +57 | 50 | 32 | 0 | 20 | 3 | 2.78 | 0 | 3470 |
| PR4YT0R14N@live | 713▲ +28 | 53 | 14 | 1 | 6 | 3 | 5.89 | 0 | 3002 |
| pallocu | 523▼ -156 | 27 | 13 | 1 | 1 | 2 | 2.45 | 0 | 1744 |
| ThePilot (AI) | — | 13 | 4 | 0 | 14 | 5 | 0.43 | 0 | 1649 |
| Skome (AI) | — | 13 | 8 | 0 | 0 | 5 | 0.42 | 0 | 1437 |
| amamito101 (AI) | — | 16 | 5 | 1 | 0 | 5 | 0.55 | 0 | 1340 |
| readmetion (AI) | — | 15 | 10 | 0 | 2 | 6 | 0.48 | 0 | 1200 |
| sosati0 (AI) | — | 13 | 11 | 0 | 0 | 8 | 0.33 | 0 | 900 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Visionreader | 1301▲ +60 | 47 | 19 | 0 | 7 | 4 | 1.81 | 0 | 2244 |
| chinphathrphmmaw | 1174▼ -24 | 41 | 12 | 0 | 0 | 7 | 0.91 | 0 | 1885 |
| lone4827 (AI) | — | 27 | 13 | 0 | 8 | 6 | 0.71 | 0 | 1626 |
| GoodL3385 (AI) | — | 14 | 8 | 0 | 18 | 6 | 0.50 | 0 | 1383 |
| KaiserSallinger | 700▼ -22 | 22 | 5 | 1 | 0 | 5 | 0.88 | 0 | 1020 |
| ShawaKalan6711 (AI) | — | 12 | 5 | 0 | 12 | 7 | 0.32 | 0 | 986 |
| kamacoxu (AI) | — | 13 | 7 | 0 | 0 | 7 | 0.31 | 0 | 648 |
| asha4211 (AI) | — | 8 | 4 | 0 | 4 | 5 | 0.26 | 0 | 539 |
| PAKIRAT35 (AI) | — | 11 | 4 | 0 | 0 | 7 | 0.28 | 0 | 478 |
| ZuruhanHuo (AI) | — | 38 | 0 | 3 | 0 | 0 | 2.24 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:46 | sector_1 | Team 1 | 0 | |
| 7:40 | sector_1 | Team 1 | 0 | |
| 10:31 | sector_2 | Team 1 | 0 | |
| 11:23 | sector_2 | Team 1 | 0 | |
| 15:07 | sector_3 | Team 1 | 0 | |
| 15:47 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.