decode: proto 302 · 3143 stat syncs · 1070 zone events · 1170 soldier mappings · 9.79s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| cougarhunter232@psn | 739▼ -233 | 134 | 106 | 1 | 0 | 8 | 3.12 | 2 | 8921 |
| DangerousAlder42 | 1112▼ -94 | 108 | 53 | 0 | 5 | 0 | 108.00 | 0 | 6215 |
| PixisGBAP (AI) | — | 49 | 32 | 1 | 16 | 13 | 0.77 | 2 | 4193 |
| tutanhellcast (AI) | — | 48 | 36 | 1 | 4 | 12 | 0.77 | 1 | 3398 |
| kevilartenken (AI) | — | 53 | 33 | 0 | 0 | 14 | 0.74 | 1 | 3209 |
| yoye1990 (AI) | — | 44 | 32 | 1 | 0 | 11 | 0.75 | 0 | 3025 |
| pineman153 (AI) | — | 41 | 29 | 0 | 4 | 13 | 0.59 | 1 | 2878 |
| otka17883 (AI) | — | 28 | 21 | 0 | 2 | 13 | 0.39 | 1 | 2356 |
| Inter1360301 (AI) | — | 33 | 22 | 1 | 0 | 12 | 0.52 | 1 | 2320 |
| sporeyoug (AI) | — | 25 | 17 | 1 | 4 | 12 | 0.45 | 0 | 1989 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dR_eNtROpy_Lλω_ | 630▲ +80 | 199 | 106 | 1 | 111 | 5 | 7.37 | 0 | 11388 |
| ivanji (AI) | — | 55 | 35 | 0 | 18 | 11 | 0.86 | 0 | 3452 |
| eagfyc8wc (AI) | — | 36 | 21 | 2 | 14 | 10 | 0.62 | 0 | 3088 |
| Zzauhaung (AI) | — | 44 | 25 | 1 | 0 | 13 | 0.57 | 0 | 2570 |
| Gageto (AI) | — | 42 | 30 | 0 | 0 | 10 | 0.75 | 0 | 2388 |
| ch14348 (AI) | — | 32 | 19 | 0 | 14 | 11 | 0.50 | 0 | 2264 |
| jacobpony (AI) | — | 42 | 29 | 0 | 0 | 11 | 0.67 | 0 | 2214 |
| OOMO (AI) | — | 31 | 18 | 0 | 12 | 10 | 0.53 | 0 | 2178 |
| THOTHa (AI) | — | 39 | 22 | 0 | 2 | 11 | 0.61 | 0 | 2044 |
| ImPup (AI) | — | 20 | 14 | 0 | 2 | 8 | 0.47 | 0 | 1162 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:36 | sector_1_a | Team 1 | 10 | cougarhunter232@psn, otka17883, PixisGBAP, pineman153 |
| 10:22 | sector_2_a | Team 1 | 4 | Inter1360301, PixisGBAP |
| 26:50 | sector_3_b | Team 1 | 5 | cougarhunter232@psn, kevilartenken, tutanhellcast |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.