ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-11 02:18start (UTC)
21:30length
853kills
Team 2winner

decode: proto 302 · 2256 stat syncs · 918 zone events · 893 soldier mappings · 5.41s · game 0.7.4.72

Scoreboard

Team 1 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Edwinstali@live 792▼ -136746001652.5515265
soptaf2004 (AI)553300101.0602975
crapa02 (AI)352602100.7312464
Picker63110 (AI)362102100.7112434
Hangphaii (AI)332600100.6102105
s6w2jd6ko (AI)27180090.5712050
doggyyy (AI)23130090.4711760
Aezore (AI)201610120.3601440
sekthan (AI)211500100.4001240
WOmno (AI)19120060.5901025
Beastly_night@psn674▼ -1141490330.781994

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Gigosios@psn1228▲ +631705812355.3107788
ThePimptrimin (AI)40200051.2102170
Zeron (AI)27901860.8202104
jo67nz13x (AI)44150090.9002044
dragonps (AI)39120880.9302022
Undefent1 (AI)2880031.6501669
Cupyan (AI)37150070.7901660
deniseros (AI)29130050.9701564
jacoz2006 (AI)30140070.8101450
Whafarazster (AI)29160070.7401410

Captures

1–1 of 1 captures
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Time ZoneTeamSoldiersCredited players
2:55sector_1_aTeam 121Beastly_night@psn, Edwinstali@live, doggyyy, s6w2jd6ko, crapa02, Picker63110
1–1 of 1 captures
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All decoded stats (313 values) — raw JSON

1–21 of 21 players
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Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathslong_range_killskills_while_attacking_pointkills_while_defending_pointengineer_building_usageengineer_rally_point_usagepoints_capturedfortification_destoyedbest_killstreak_submachine_gunfortification_builtheadshotskills_by_assault_kindkills_by_engineer_kindkills_by_rifle_kindsubmachine_gun_killsartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_meleebest_killstreak_riflebest_killstreak_semiautobest_possessed_infantry_killstreak_10grenade_killskills_by_anti_tank_kindkills_by_mgun_kindkills_by_radioman_kindmachine_gun_killsmelee_killsrifle_killssemiauto_killstank_killsfirst_bloodinfantry_mine_killsinfantry_rocket_killsinfantry_squad_wipeoutkills_by_apc_driver_kindkills_by_partisan_kindkills_by_sniper_kindkills_using_apctank_kills_by_engineer_kind
TOTAL133476332070511884716783047015618249180313169421039274812733623339281625882487631449212511117431
Gigosios@psn577881174313261701425588822071821252372918228117141713265213012171
Edwinstali@live105265464162957453516077112121452223575111191171116111195113
soptaf2004 (AI)5297597185210552910334
crapa02 (AI)4246495734810351910261111
Picker63110 (AI)1024349614511036211021111
ThePimptrimin (AI)321701101633640185120
Hangphaii (AI)32105956454103317101261
Zeron (AI)11210410864337271061999
s6w2jd6ko (AI)12205097934792715911811
jo67nz13x (AI)7204410273491044179215
dragonps (AI)10202210703429391281244
doggyyy (AI)817601022249923891131
Undefent1 (AI)111669115921742821318
Cupyan (AI)416601075547837157215
deniseros (AI)715641108530629225113
jacoz2006 (AI)51450110033783077114
Aezore (AI)6144094625512201012161
Whafarazster (AI)214101064539829137216
sekthan (AI)612409902531121910215
WOmno (AI)2102548733261976121
Beastly_night@psn29941008418314531911111711817134
1–21 of 21 players
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Weapon breakdown

1–25 of 228 weapon rows12310next ›
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Player WeaponKills
environment / unattributed10
AezorePpk 426
AezoreSks 443
AezoreMadsen2
AezoreMosin M19072
AezoreMosin M91 302
AezorePpd 342
AezoreBerezin Smg1
AezoreMolotov1
AezoreMosin M441
AezoreMosin M911
Beastly_night@psnMosin M445
Beastly_night@psnMosin M914
Beastly_night@psnWinchester 18953
Beastly_night@psnMosin M19071
Beastly_night@psnPps 431
CupyanArisaka Type 99 Long15
CupyanJapanese Type I Carcano7
CupyanArisaka Type 99 Early Short6
CupyanType Hei Rifle6
CupyanExplosion Pack1
CupyanMp 34 Jp1
CupyanType 11 Lmg1
Edwinstali@liveFedorov Avtomat24
Edwinstali@liveRd 4411
1–25 of 228 weapon rows12310next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.