decode: proto 302 · 2671 stat syncs · 874 zone events · 1014 soldier mappings · 13.57s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BabaCapa01 | 1154▲ +89 | 154 | 44 | 2 | 6 | 5 | 4.67 | 0 | 6706 |
| Kandy_Fer | 1126▲ +126 | 134 | 44 | 0 | 0 | 6 | 3.94 | 0 | 5835 |
| Belkostels | 797▼ -72 | 81 | 36 | 0 | 8 | 6 | 2.02 | 0 | 4450 |
| Ganwest_64 | 922▼ -10 | 79 | 29 | 2 | 0 | 4 | 2.19 | 0 | 3860 |
| GuunXLeo (AI) | — | 27 | 18 | 0 | 10 | 8 | 0.60 | 0 | 1773 |
| FoodleTheGamer (AI) | — | 20 | 7 | 0 | 12 | 8 | 0.43 | 0 | 1374 |
| StefLaiby (AI) | — | 22 | 11 | 0 | 0 | 6 | 0.81 | 0 | 1265 |
| sozuru112 (AI) | — | 26 | 10 | 0 | 0 | 9 | 0.51 | 0 | 1148 |
| k82eem41 (AI) | — | 21 | 10 | 0 | 0 | 7 | 0.54 | 0 | 1120 |
| Alistey (AI) | — | 16 | 8 | 0 | 0 | 7 | 0.39 | 0 | 912 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Soyo_N | 1281▲ +61 | 131 | 98 | 1 | 37 | 13 | 1.58 | 1 | 9110 |
| 裕仁跪舔麦克阿瑟 | 963▼ -12 | 90 | 42 | 1 | 15 | 6 | 2.81 | 0 | 4655 |
| jplizardtebasaki ✗ | 729▼ -63 | 51 | 34 | 0 | 0 | 11 | 0.89 | 1 | 3878 |
| hubbles92122 (AI) | — | 13 | 6 | 0 | 54 | 11 | 0.21 | 1 | 3168 |
| Joekhhlappi (AI) | — | 21 | 17 | 0 | 24 | 10 | 0.41 | 1 | 2454 |
| RaptainPaTH (AI) | — | 20 | 10 | 0 | 0 | 10 | 0.36 | 1 | 1395 |
| Anitous15195 (AI) | — | 19 | 6 | 1 | 0 | 13 | 0.27 | 1 | 1305 |
| DeathShe64760 (AI) | — | 12 | 8 | 1 | 8 | 10 | 0.22 | 0 | 1028 |
| behza19296 (AI) | — | 9 | 7 | 2 | 0 | 9 | 0.18 | 0 | 970 |
| V2B1N (AI) | — | 9 | 6 | 0 | 0 | 10 | 0.16 | 1 | 915 |
| Assabinbt (AI) | — | 4 | 2 | 0 | 0 | 1 | 0.27 | 0 | 180 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:33 | sector_1_b | Team 2 | 6 | Soyo_N, Anitous15195, RaptainPaTH, Joekhhlappi |
| 8:42 | sector_2_a | Team 2 | 13 | jplizardtebasaki, hubbles92122, V2B1N |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.