ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-11 04:49start (UTC)
26:01length
914kills
Team 2winner

decode: proto 302 · 2673 stat syncs · 1162 zone events · 966 soldier mappings · 3.51s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
werter9401245▼ -4411227015122.4005213
aoman01959 (AI)442411290.9602768
LeTap (AI)463204100.9002614
steirasso (AI)50200091.0002454
Cerence61714 (AI)462404100.9002444
jacobpony (AI)351701280.8802232
vadykongjae (AI)341411080.8302192
KailyCeliloon (AI)42240080.9802080
egendobuyn (AI)2316018100.4001912
BlackG8 (AI)37130070.9001628

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Xail15398 (AI)44290080.8644130
Biomoon69218 (AI)61400091.0723865
supreme777 (AI)46212090.9833819
mapfatch (AI)372814100.6433678
deadc721 (AI)301702060.7723583
2wh5mg93qo (AI)44310071.0223535
Djomber (AI)41250690.7733489
Darko52253 (AI)38210490.6933149
55135 (AI)482904110.8312968
SHESKEKINGY (AI)21141441.0512159

Captures

1–5 of 5 captures
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Time ZoneTeamSoldiersCredited players
3:12sector_1_aTeam 215Xail15398, SHESKEKINGY, deadc721, 2wh5mg93qo
8:57sector_2_aTeam 212mapfatch, 55135, Xail15398, supreme777, Darko52253, Biomoon69218
12:01sector_3_aTeam 26mapfatch, Xail15398, supreme777, Darko52253, Djomber
16:26sector_4_aTeam 217Xail15398, supreme777, Darko52253, deadc721, Djomber
25:52sector_5_bTeam 214mapfatch, Biomoon69218, 2wh5mg93qo, Djomber
1–5 of 5 captures
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All decoded stats (273 values) — raw JSON

1–20 of 20 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointpoints_capturedlong_range_killsfortification_destoyedtank_killsinfantry_squad_wipeoutartillery_killsbest_killstreak_artillerybest_killstreak_machine_gunbest_killstreak_semiautobest_possessed_infantry_killstreak_10first_bloodfortification_builtheadshotsinfantry_bomb_killsinfantry_mine_killskills_by_engineer_buildingskills_by_engineer_kindkills_by_pilot_fighter_kindkills_by_radioman_kindkills_by_rifle_kindkills_using_aircraftmachine_gun_killssemiauto_kills
TOTAL128599122619311490618087747516255552552112543862242467111715191864519133519671
werter94045213149634521121101442737124246711715191864519133519671
Xail15398 (AI)6413012883519432082941
Biomoon69218 (AI)438651267957106134940211
supreme777 (AI)1438191279847104621921312
mapfatch (AI)836781246358113716102228311
deadc721 (AI)53583135333973013610101733
2wh5mg93qo (AI)3353512913438442273122
Djomber (AI)734891285853104126933253
Darko52253 (AI)431491270355103820922213
55135 (AI)429681243358114817112229111
aoman01959 (AI)7276813033461044219662411
LeTap (AI)826141267551114525102232
steirasso (AI)724541316650105024920
Cerence61714 (AI)5244413174511146181022241
jacobpony (AI)10223213325409352286617
vadykongjae (AI)122192132234193412855141
SHESKEKINGY (AI)5215914112205211442214111
KailyCeliloon (AI)42080130844384219824
egendobuyn (AI)51912126825711239109916
BlackG8 (AI)616281331341837127131
1–20 of 20 players
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Weapon breakdown

1–25 of 247 weapon rows12310next ›
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Player WeaponKills
environment / unattributed2
2wh5mg93qoArisaka Type 99 Long11
2wh5mg93qoType 100 Paratrooper Smg8
2wh5mg93qoMp 28 Jp4
2wh5mg93qoType 11 Lmg4
2wh5mg93qoArisaka Type 383
2wh5mg93qoArisaka Type 38 Carbine3
2wh5mg93qoNambu Type 96 Lmg3
2wh5mg93qoArisaka Type 99 Early Sniper2
2wh5mg93qoJapanese Type I Carcano2
2wh5mg93qoArtillery1
2wh5mg93qoArisaka Type 971
2wh5mg93qoArisaka Type 99 Early Short1
2wh5mg93qoArisaka Type 99 Long Sniper1
2wh5mg93qoExplosion Pack1
2wh5mg93qoType 97 Grenade1
55135Artillery12
55135Arisaka Type 38 Carbine5
55135Arisaka Type 99 Early Short5
55135Arisaka Type 99 Long Sniper5
55135Mp 34 Jp4
55135Nambu Type 97 Lmg4
55135Type Hei Rifle3
55135Thompson M1921 Jp2
55135Type 100 Paratrooper Smg2
1–25 of 247 weapon rows12310next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.