decode: proto 302 · 3043 stat syncs · 1154 zone events · 1130 soldier mappings · 4.57s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| runnerka1001 | 1063▲ +63 | 100 | 67 | 2 | 15 | 7 | 3.12 | 1 | 7224 |
| skaleto21 | 759▼ -122 | 66 | 55 | 1 | 20 | 10 | 1.40 | 2 | 6257 |
| lokinlive (AI) | — | 46 | 32 | 0 | 20 | 13 | 0.68 | 0 | 3708 |
| justinwrey (AI) | — | 44 | 23 | 1 | 6 | 10 | 0.83 | 1 | 3402 |
| YouLPingyacho (AI) | — | 46 | 25 | 0 | 0 | 13 | 0.66 | 1 | 3140 |
| GroomanAdale (AI) | — | 36 | 26 | 0 | 0 | 9 | 0.78 | 1 | 3075 |
| a796464325 (AI) | — | 42 | 22 | 0 | 16 | 13 | 0.64 | 0 | 2964 |
| Karion2015 (AI) | — | 44 | 27 | 1 | 4 | 15 | 0.55 | 0 | 2894 |
| LeHood (AI) | — | 30 | 21 | 0 | 6 | 10 | 0.54 | 1 | 2589 |
| HowRick67775 (AI) | — | 27 | 19 | 0 | 18 | 14 | 0.39 | 0 | 2308 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| rusrusher | 1180▲ +180 | 222 | 83 | 15 | 0 | 13 | 4.35 | 0 | 15710 |
| AngelaMerkill | 1105▼ -17 | 69 | 27 | 0 | 50 | 7 | 1.77 | 0 | 4232 |
| joshercas (AI) | — | 35 | 21 | 0 | 20 | 10 | 0.64 | 0 | 2598 |
| Banan48440 (AI) | — | 39 | 17 | 0 | 12 | 10 | 0.71 | 0 | 2182 |
| Zakunty55854 (AI) | — | 34 | 22 | 0 | 0 | 10 | 0.64 | 0 | 2144 |
| WiximYT (AI) | — | 37 | 16 | 1 | 0 | 8 | 0.79 | 0 | 2094 |
| Unmarcicahter (AI) | — | 38 | 19 | 0 | 0 | 10 | 0.67 | 0 | 2043 |
| s2zexefwnn (AI) | — | 34 | 19 | 0 | 0 | 8 | 0.79 | 0 | 1950 |
| Minekas (AI) | — | 37 | 17 | 0 | 0 | 10 | 0.73 | 0 | 1804 |
| boxoric (AI) | — | 31 | 16 | 0 | 0 | 9 | 0.66 | 0 | 1560 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:16 | sector_1_a | Team 1 | 9 | skaleto21, runnerka1001, LeHood |
| 13:37 | sector_2_a | Team 1 | 0 | |
| 21:20 | sector_3_b | Team 1 | 12 | skaleto21, YouLPingyacho, justinwrey, GroomanAdale |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.