decode: proto 302 · 1702 stat syncs · 526 zone events · 740 soldier mappings · 2.89s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _669 | 829▲ +22 | 146 | 6 | 1 | 0 | 0 | 146.00 | 0 | 7310 |
| Prapor_nik | 1356▲ +21 | 101 | 9 | 2 | 1 | 4 | 5.94 | 0 | 5095 |
| Swofford_ | 897▲ +17 | 100 | 37 | 0 | 0 | 1 | 8.33 | 0 | 4490 |
| Baikal159 | 1126▼ -49 | 61 | 10 | 0 | 29 | 5 | 1.85 | 0 | 3662 |
| Gatick59248 (AI) | — | 17 | 8 | 0 | 0 | 6 | 0.47 | 0 | 790 |
| SeresTrun (AI) | — | 14 | 9 | 0 | 0 | 3 | 0.93 | 0 | 780 |
| Sc0t (AI) | — | 12 | 5 | 0 | 0 | 7 | 0.33 | 0 | 740 |
| IvenLord25583 (AI) | — | 18 | 5 | 0 | 0 | 5 | 0.75 | 0 | 730 |
| ezion15 (AI) | — | 6 | 5 | 0 | 12 | 4 | 0.26 | 0 | 706 |
| harabeehadaet (AI) | — | 9 | 3 | 0 | 0 | 3 | 0.47 | 0 | 645 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| haakiis ✗ | 1004▼ -44 | 48 | 13 | 2 | 42 | 4 | 2.67 | 0 | 4363 |
| weter50 | 870▼ -34 | 49 | 36 | 0 | 0 | 2 | 4.45 | 0 | 3052 |
| Thematthys (AI) | — | 22 | 16 | 0 | 0 | 10 | 0.41 | 0 | 1545 |
| Vill1956 | 859▼ -37 | 21 | 15 | 0 | 0 | 4 | 1.17 | 0 | 1525 |
| OOMO (AI) | — | 12 | 9 | 0 | 22 | 10 | 0.21 | 0 | 1504 |
| Reintixxo (AI) | — | 10 | 9 | 0 | 0 | 11 | 0.16 | 0 | 890 |
| PLSaburrilo (AI) | — | 13 | 6 | 0 | 4 | 12 | 0.19 | 0 | 874 |
| peryanov1998 (AI) | — | 15 | 8 | 0 | 0 | 12 | 0.21 | 0 | 780 |
| siliantera2000 (AI) | — | 13 | 10 | 0 | 0 | 10 | 0.24 | 0 | 780 |
| timpyname2217 (AI) | — | 6 | 5 | 0 | 0 | 13 | 0.08 | 0 | 385 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.