decode: proto 302 · 1721 stat syncs · 526 zone events · 697 soldier mappings · 2.53s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| maker#10 | 1184▲ +39 | 123 | 23 | 5 | 3 | 6 | 3.97 | 0 | 6549 |
| banofvalve1980 | 886▼ -114 | 71 | 47 | 0 | 0 | 3 | 5.46 | 0 | 4055 |
| Gromazz | 896▼ -18 | 110 | 5 | 0 | 0 | 3 | 5.50 | 0 | 4000 |
| Sheriff_SVK | 797▼ -203 | 72 | 10 | 0 | 0 | 2 | 3.60 | 0 | 2770 |
| Rumperka (AI) | — | 16 | 6 | 0 | 24 | 2 | 1.14 | 0 | 1508 |
| ZhangS (AI) | — | 24 | 9 | 0 | 2 | 4 | 0.92 | 0 | 1384 |
| Neeeon (AI) | — | 20 | 6 | 0 | 10 | 4 | 1.00 | 0 | 1194 |
| ChroniwidH98930 (AI) | — | 22 | 8 | 0 | 0 | 3 | 1.47 | 0 | 1110 |
| ggng3xbpe (AI) | — | 18 | 2 | 0 | 4 | 2 | 1.64 | 0 | 864 |
| Pelipper123 (AI) | — | 9 | 7 | 0 | 8 | 3 | 0.64 | 0 | 596 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| pavel_mikulich | 616▼ -20 | 51 | 29 | 2 | 0 | 4 | 2.68 | 0 | 3475 |
| Колатун | 984▲ +29 | 27 | 14 | 1 | 46 | 5 | 1.23 | 0 | 2964 |
| Bajster90696 (AI) | — | 18 | 15 | 0 | 0 | 10 | 0.35 | 0 | 1310 |
| janas113 (AI) | — | 12 | 9 | 0 | 10 | 9 | 0.24 | 0 | 1148 |
| icveripper (AI) | — | 17 | 12 | 0 | 0 | 11 | 0.27 | 0 | 1010 |
| 9hgeco2dz (AI) | — | 12 | 9 | 0 | 8 | 9 | 0.24 | 0 | 978 |
| PortanWowSSiang (AI) | — | 14 | 9 | 0 | 0 | 9 | 0.27 | 0 | 970 |
| TheBersen6494 (AI) | — | 15 | 6 | 0 | 0 | 12 | 0.21 | 0 | 830 |
| MrIDC (AI) | — | 6 | 5 | 0 | 0 | 9 | 0.11 | 0 | 535 |
| Novenbaco58362 (AI) | — | 10 | 5 | 0 | 0 | 10 | 0.18 | 0 | 530 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.