decode: proto 302 · 2968 stat syncs · 0 zone events · 1202 soldier mappings · 5.28s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| segnise | 1448▼ -8 | 190 | 119 | 8 | 0 | 2 | 31.67 | 0 | 15635 |
| Codominus101 | 998▼ -2 | 132 | 35 | 2 | 16 | 6 | 4.71 | 0 | 6628 |
| l11lll11l | 1110▼ -7 | 64 | 30 | 2 | 57 | 5 | 1.94 | 0 | 5737 |
| SmokeyShow95014 (AI) | — | 50 | 27 | 2 | 22 | 12 | 0.72 | 0 | 4293 |
| NeoHeas4 (AI) | — | 35 | 17 | 0 | 10 | 13 | 0.51 | 0 | 3089 |
| Gatick59248 (AI) | — | 25 | 21 | 0 | 14 | 10 | 0.48 | 0 | 2732 |
| Nakeboy (AI) | — | 37 | 27 | 0 | 0 | 12 | 0.57 | 0 | 2705 |
| muyhyjsho (AI) | — | 44 | 27 | 0 | 0 | 12 | 0.66 | 0 | 2510 |
| kokosty96 (AI) | — | 28 | 14 | 0 | 0 | 13 | 0.41 | 0 | 1874 |
| Kapzillar12 (AI) | — | 18 | 10 | 0 | 8 | 9 | 0.32 | 0 | 1679 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lokol8 | 1227▲ +24 | 117 | 16 | 3 | 14 | 7 | 4.03 | 0 | 6068 |
| joegleas98@psn | 751▲ +4 | 117 | 55 | 0 | 0 | 8 | 3.44 | 0 | 5565 |
| aLLMad (AI) | — | 45 | 20 | 0 | 0 | 11 | 0.79 | 0 | 2478 |
| Zacimex (AI) | — | 40 | 11 | 0 | 14 | 14 | 0.51 | 0 | 2142 |
| Skinhat98311 (AI) | — | 41 | 22 | 0 | 0 | 13 | 0.58 | 0 | 2079 |
| ihaysherrett (AI) | — | 32 | 17 | 0 | 2 | 13 | 0.44 | 0 | 2014 |
| StarLike (AI) | — | 31 | 12 | 0 | 10 | 13 | 0.47 | 0 | 1829 |
| sanator125 (AI) | — | 32 | 11 | 0 | 2 | 12 | 0.42 | 0 | 1598 |
| Gurforr255 (AI) | — | 21 | 8 | 0 | 12 | 13 | 0.30 | 0 | 1506 |
| ZakEqau (AI) | — | 26 | 12 | 0 | 0 | 13 | 0.34 | 0 | 1288 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:03 | sector_1 | Team 1 | 0 | |
| 9:50 | sector_2 | Team 1 | 0 | |
| 15:45 | sector_2 | Team 1 | 0 | |
| 18:33 | sector_3 | Team 1 | 0 | |
| 30:22 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.