decode: proto 302 · 1296 stat syncs · 414 zone events · 434 soldier mappings · 2.03s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ATUS | 911▲ +87 | 39 | 30 | 4 | 0 | 3 | 2.17 | 0 | 3640 |
| OKainCh | 1109▲ +49 | 6 | 5 | 0 | 49 | 3 | 0.38 | 0 | 1661 |
| CnKimbrown | 1586▲ +17 | 23 | 4 | 2 | 0 | 5 | 0.72 | 0 | 1504 |
| tongyidaye | 497▼ -13 | 17 | 6 | 0 | 0 | 4 | 1.13 | 0 | 1105 |
| sonvnvn | 829▼ -13 | 18 | 4 | 1 | 0 | 6 | 0.78 | 0 | 1040 |
| Apeople | 901▼ -99 | 11 | 6 | 0 | 3 | 7 | 0.26 | 0 | 652 |
| yecanghai001 | 400 | 8 | 8 | 0 | 0 | 7 | 0.22 | 0 | 610 |
| Brenohnr7095@live | 653▼ -40 | 5 | 0 | 0 | 0 | 4 | 0.33 | 0 | 400 |
| Guguss-4200@psn | 400 | 9 | 0 | 0 | 0 | 5 | 0.45 | 0 | 325 |
| F3_Short_Track | 862▼ -87 | 6 | 2 | 1 | 0 | 5 | 0.35 | 0 | 260 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Erica_Hartmn | 1433▲ +27 | 90 | 45 | 3 | 9 | 4 | 3.60 | 1 | 6156 |
| Eq0r | 1192▲ +54 | 28 | 17 | 1 | 0 | 2 | 1.75 | 3 | 2960 |
| Amamine | 913▲ +84 | 21 | 7 | 3 | 4 | 2 | 2.33 | 1 | 2577 |
| Erick6446@live | 1108▲ +100 | 15 | 7 | 0 | 20 | 4 | 0.68 | 2 | 2339 |
| _TLW | 678▲ +51 | 17 | 1 | 0 | 0 | 4 | 1.31 | 2 | 1840 |
| zachmadorse367 | 867▼ -46 | 19 | 3 | 0 | 0 | 6 | 0.90 | 1 | 1545 |
| teje-10 | 1226▼ -15 | 20 | 6 | 0 | 1 | 0 | 6.67 | 0 | 1134 |
| R0GUEZER0 | 1064▼ -103 | 10 | 1 | 0 | 0 | 1 | 2.50 | 1 | 780 |
| aligator_503@psn | 764▼ -236 | 8 | 3 | 0 | 0 | 5 | 0.42 | 0 | 745 |
| Bassem22 | 768▼ -232 | 5 | 1 | 0 | 0 | 1 | 0.83 | 0 | 200 |
| yeangxiuuel (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:48 | sector_3 | Team 2 | 3 | Amamine, Eq0r |
| 8:23 | sector_2_b | Team 2 | 9 | Erick6446@live, R0GUEZER0, _TLW, Eq0r |
| 12:20 | sector_1 | Team 2 | 17 | Erick6446@live, zachmadorse367, _TLW, Eq0r, Erica_Hartmn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.