decode: proto 302 · 1501 stat syncs · 0 zone events · 660 soldier mappings · 2.66s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| WufelDogher | 680▲ +11 | 143 | 4 | 1 | 0 | 0 | 35.75 | 0 | 6840 |
| Codominus101 | 1219▲ +38 | 131 | 19 | 2 | 7 | 1 | 11.91 | 0 | 5713 |
| Creddek | 538▲ +53 | 102 | 4 | 2 | 6 | 1 | 14.57 | 0 | 4155 |
| Rubx14 (AI) | — | 23 | 12 | 0 | 0 | 6 | 0.70 | 0 | 1344 |
| Josha84364 (AI) | — | 12 | 3 | 0 | 20 | 3 | 0.80 | 0 | 1314 |
| taimock (AI) | — | 21 | 7 | 0 | 0 | 3 | 1.24 | 0 | 1080 |
| IamnMani (AI) | — | 11 | 0 | 0 | 0 | 2 | 0.85 | 0 | 720 |
| zzan15991 (AI) | — | 11 | 2 | 0 | 0 | 1 | 1.22 | 0 | 510 |
| venziguin (AI) | — | 11 | 1 | 0 | 0 | 2 | 0.92 | 0 | 448 |
| Lauracz (AI) | — | 11 | 1 | 0 | 0 | 3 | 0.61 | 0 | 400 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| zingerbox35 | 405▲ +5 | 37 | 33 | 0 | 26 | 5 | 1.16 | 0 | 3536 |
| BakunyuuRaba ✗ | 400▼ -126 | 32 | 24 | 0 | 0 | 9 | 0.56 | 0 | 2431 |
| zhangbuddy (AI) | — | 8 | 5 | 0 | 10 | 13 | 0.11 | 0 | 818 |
| thegamertrice (AI) | — | 14 | 11 | 0 | 0 | 10 | 0.26 | 0 | 810 |
| LebrielWild (AI) | — | 12 | 12 | 0 | 0 | 6 | 0.39 | 0 | 734 |
| artiper1001 (AI) | — | 10 | 7 | 0 | 0 | 11 | 0.18 | 0 | 590 |
| hellculdo (AI) | — | 11 | 6 | 0 | 0 | 7 | 0.31 | 0 | 550 |
| Anonega (AI) | — | 6 | 4 | 0 | 0 | 9 | 0.12 | 0 | 350 |
| Geomat53131 (AI) | — | 4 | 4 | 0 | 2 | 8 | 0.10 | 0 | 314 |
| Rixa1272 (AI) | — | 4 | 2 | 0 | 0 | 9 | 0.08 | 0 | 200 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:37 | sector_1 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.