decode: proto 302 · 2050 stat syncs · 558 zone events · 801 soldier mappings · 3.38s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mr_Wagner22#1 | 1157▲ +157 | 50 | 37 | 5 | 20 | 9 | 0.98 | 0 | 4673 |
| AcLeg | 1300▲ +76 | 51 | 31 | 2 | 9 | 0 | 51.00 | 0 | 3602 |
| Takhanmoth@live | 1659▼ -10 | 39 | 21 | 0 | 5 | 13 | 0.51 | 0 | 2426 |
| rodionkasev#1 | 966▼ -22 | 35 | 28 | 0 | 1 | 8 | 0.67 | 0 | 2394 |
| Chichune1633@live | 1064▼ -94 | 32 | 24 | 0 | 0 | 9 | 0.63 | 0 | 1910 |
| Deadman#21 | 1048▲ +7 | 21 | 5 | 1 | 14 | 9 | 0.66 | 0 | 1531 |
| vejtendorft | 646▼ -33 | 23 | 19 | 0 | 0 | 6 | 0.92 | 0 | 1480 |
| flowery-book88@psn ✗ | 804▼ -84 | 11 | 7 | 0 | 18 | 9 | 0.26 | 0 | 1234 |
| Шёпот- ✗ | 700▼ -150 | 16 | 9 | 0 | 0 | 9 | 0.30 | 0 | 810 |
| Buck1918 (AI) | — | 4 | 2 | 0 | 0 | 7 | 0.11 | 0 | 220 |
| fartry#1 ✗ | 400▲ +150 | 3 | 0 | 0 | 0 | 3 | 0.27 | 0 | 110 |
| Polisand27999 (AI) | — | 1 | 0 | 0 | 0 | 3 | 0.07 | 0 | 30 |
| TONCJ (AI) | — | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Merc57 | 824▲ +103 | 97 | 14 | 6 | 12 | 6 | 2.69 | 0 | 5709 |
| Dashizoid | 1788▲ +38 | 54 | 34 | 1 | 30 | 7 | 1.64 | 0 | 3990 |
| S_T_A_R_I_K_ | 1273▲ +68 | 69 | 13 | 2 | 6 | 5 | 3.29 | 0 | 3205 |
| 新疆第一抓 | 1463▲ +31 | 54 | 21 | 0 | 0 | 5 | 1.93 | 0 | 2400 |
| Aimbot_EXE | 1002▲ +89 | 37 | 13 | 0 | 11 | 5 | 1.61 | 0 | 2244 |
| бледный1 | 526▼ -31 | 30 | 8 | 0 | 0 | 9 | 0.75 | 0 | 1415 |
| Calypso#10 | 862▼ -138 | 25 | 2 | 0 | 0 | 7 | 0.93 | 0 | 945 |
| Gorynych74ru | 889▼ -111 | 23 | 2 | 0 | 1 | 2 | 2.09 | 0 | 924 |
| Erihus (AI) | — | 6 | 2 | 0 | 0 | 4 | 0.22 | 0 | 279 |
| Chupakabra_#1 ✗ | — | 5 | 0 | 0 | 0 | 2 | 0.62 | 0 | 190 |
| Juanp03030101@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| ThieKaduKill (AI) | — | 43 | 0 | 0 | 0 | 0 | 1.26 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.