decode: proto 302 · 2101 stat syncs · 0 zone events · 841 soldier mappings · 10.73s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _NL_MD | 722▲ +48 | 82 | 38 | 1 | 0 | 5 | 3.42 | 0 | 4415 |
| mgmg66 | 447▼ -2 | 67 | 14 | 1 | 0 | 8 | 2.09 | 0 | 2899 |
| piradibig5033 (AI) | — | 38 | 23 | 1 | 0 | 6 | 1.09 | 0 | 2130 |
| altycsgood81 (AI) | — | 33 | 21 | 0 | 4 | 8 | 0.79 | 0 | 1982 |
| gfh7513yjc (AI) | — | 30 | 20 | 0 | 8 | 7 | 0.79 | 0 | 1970 |
| HewitCales (AI) | — | 21 | 12 | 0 | 12 | 7 | 0.60 | 0 | 1727 |
| MOCKIGALK3 (AI) | — | 21 | 17 | 0 | 6 | 8 | 0.48 | 0 | 1704 |
| dnofshith16 (AI) | — | 28 | 15 | 0 | 0 | 6 | 0.93 | 0 | 1325 |
| contorm (AI) | — | 25 | 12 | 0 | 0 | 7 | 0.68 | 0 | 1245 |
| OmBan81367 (AI) | — | 64 | 0 | 1 | 0 | 0 | 2.56 | 0 | 0 |
| willyplayer (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| блядинавкепке | 760▲ +38 | 90 | 48 | 1 | 0 | 6 | 3.46 | 0 | 4616 |
| Soldier88 (AI) | — | 28 | 22 | 1 | 4 | 8 | 0.67 | 0 | 2571 |
| Kramen11994 (AI) | — | 31 | 17 | 0 | 6 | 8 | 0.67 | 0 | 2489 |
| Trippy89189 (AI) | — | 26 | 15 | 1 | 12 | 8 | 0.60 | 0 | 2454 |
| alicappai1300 (AI) | — | 27 | 15 | 0 | 0 | 8 | 0.56 | 0 | 2198 |
| Imberstanding (AI) | — | 35 | 15 | 0 | 0 | 8 | 0.73 | 0 | 2092 |
| teastin9001 (AI) | — | 33 | 21 | 0 | 0 | 11 | 0.56 | 0 | 1893 |
| aodianus (AI) | — | 24 | 12 | 0 | 14 | 8 | 0.49 | 0 | 1810 |
| Mudemon (AI) | — | 19 | 9 | 0 | 0 | 9 | 0.38 | 0 | 1418 |
| Sloppy1451@live | 982▼ -70 | 21 | 15 | 0 | 0 | 5 | 1.11 | 0 | 1395 |
| eraolines882 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:18 | sector_1 | Japan | 0 | |
| 7:49 | sector_2 | Japan | 0 | |
| 10:51 | sector_2 | Japan | 0 | |
| 13:50 | sector_3 | Japan | 0 | |
| 23:10 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.