decode: proto 302 · 1757 stat syncs · 0 zone events · 681 soldier mappings · 3.63s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AUV-1 | 1484▲ +59 | 125 | 2 | 4 | 18 | 1 | 12.50 | 0 | 5748 |
| spuddy1 | 1176▲ +5 | 103 | 12 | 0 | 0 | 3 | 6.44 | 0 | 4265 |
| CapitanPituso | 1595▲ +3 | 69 | 6 | 3 | 10 | 3 | 2.56 | 0 | 3161 |
| xxXReKKXxx@live | 1238▲ +2 | 49 | 7 | 0 | 2 | 2 | 3.50 | 0 | 2294 |
| bob_playz_1@psn | 792▼ -208 | 42 | 2 | 0 | 0 | 3 | 3.82 | 0 | 1680 |
| Sebas3244@live | 420▼ -20 | 23 | 4 | 0 | 0 | 1 | 2.88 | 0 | 1260 |
| FcPortugais@live | 473▼ -148 | 22 | 9 | 1 | 0 | 5 | 1.05 | 0 | 1195 |
| canfiest (AI) | — | 6 | 4 | 0 | 10 | 4 | 0.27 | 0 | 793 |
| Engrea82214 (AI) | — | 7 | 4 | 0 | 2 | 4 | 0.29 | 0 | 447 |
| manijahaldo (AI) | — | 6 | 6 | 0 | 2 | 4 | 0.26 | 0 | 426 |
| 7ojuxht98 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| TheLord24084 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| monkey77145 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SodiumXtractor | 962▲ +8 | 28 | 22 | 2 | 7 | 9 | 0.49 | 0 | 2745 |
| SirLowEnd | 1205▲ +5 | 35 | 29 | 0 | 0 | 3 | 2.92 | 0 | 2200 |
| Hiromaru1 | 507▼ -22 | 36 | 27 | 0 | 0 | 13 | 0.77 | 0 | 2105 |
| otka17883 (AI) | — | 5 | 2 | 0 | 36 | 11 | 0.08 | 0 | 1579 |
| ыыыырванок | 823▼ -2 | 24 | 13 | 1 | 0 | 3 | 1.60 | 0 | 1530 |
| Dioperes | 400 | 18 | 11 | 0 | 0 | 7 | 0.40 | 0 | 1000 |
| 85831ccwd (AI) | — | 12 | 5 | 0 | 0 | 11 | 0.21 | 0 | 855 |
| groier2 | 400 | 10 | 4 | 0 | 0 | 4 | 0.56 | 0 | 490 |
| Teambit83343 (AI) | — | 8 | 4 | 0 | 0 | 11 | 0.13 | 0 | 380 |
| HolyDanzey1011 (AI) | — | 4 | 2 | 0 | 0 | 12 | 0.06 | 0 | 270 |
| jamerjh (AI) | — | 6 | 0 | 0 | 0 | 0 | 1.20 | 0 | 0 |
| ZakEqau (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.11 | 0 | 0 |
| nhtcruz (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.