decode: proto 304 · 3983 stat syncs · 1062 zone events · 1264 soldier mappings · 12.0s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Imperial_Wizard | 1161▲ +161 | 162 | 55 | 2 | 0 | 9 | 3.68 | 0 | 9316 |
| SirHusson | 1165▲ +165 | 155 | 64 | 1 | 0 | 15 | 1.80 | 1 | 8745 |
| stevemunson | 1146▲ +9 | 98 | 16 | 0 | 12 | 3 | 6.12 | 1 | 4531 |
| Killio (AI) | — | 39 | 10 | 1 | 32 | 12 | 0.65 | 0 | 3859 |
| kimling701 (AI) | — | 35 | 8 | 0 | 14 | 12 | 0.53 | 0 | 3443 |
| AS12279 (AI) | — | 34 | 13 | 0 | 28 | 14 | 0.43 | 0 | 3144 |
| zufferk158 (AI) | — | 41 | 10 | 1 | 0 | 13 | 0.58 | 0 | 2934 |
| Domegat0183 (AI) | — | 25 | 10 | 0 | 0 | 11 | 0.43 | 0 | 2634 |
| Dypnat1999 (AI) | — | 33 | 6 | 0 | 0 | 12 | 0.50 | 1 | 1970 |
| ZAKSLAWTER@live | 400 | 24 | 1 | 0 | 3 | 1 | 8.00 | 0 | 1582 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FantaReich | 1875▲ +5 | 206 | 92 | 3 | 36 | 15 | 3.22 | 1 | 12492 |
| Licos200FL (AI) | — | 47 | 17 | 0 | 34 | 12 | 0.67 | 0 | 4964 |
| PORKSAURUS | 847▼ -59 | 71 | 20 | 1 | 0 | 4 | 3.55 | 0 | 3655 |
| moulerno (AI) | — | 36 | 12 | 0 | 12 | 15 | 0.43 | 0 | 2973 |
| Progo22980 (AI) | — | 42 | 14 | 0 | 0 | 12 | 0.64 | 0 | 2939 |
| Shadow29321 (AI) | — | 43 | 9 | 0 | 10 | 14 | 0.53 | 1 | 2678 |
| toelsions72 (AI) | — | 27 | 14 | 0 | 6 | 13 | 0.36 | 0 | 2583 |
| coollip (AI) | — | 23 | 10 | 0 | 14 | 13 | 0.30 | 0 | 2263 |
| PES3R99856 (AI) | — | 17 | 3 | 0 | 4 | 12 | 0.27 | 0 | 2149 |
| 945558951 (AI) | — | 30 | 9 | 0 | 2 | 12 | 0.43 | 0 | 1794 |
| FrostyKING42@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:13 | sector_3_a | Team 1 | 4 | SirHusson, Dypnat1999, stevemunson |
| 7:30 | sector_4_a | Team 2 | 6 | FantaReich, Shadow29321 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.