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Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-17 08:41start (UTC)
11:39length
463kills
Team 2winner

decode: proto 304 · 1428 stat syncs · 346 zone events · 513 soldier mappings · 3.31s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Dimas_vas1252▼ -21711301533.7403594
Жигулевск0е868▼ -132721221114.4003280
maskat14111 (AI)22130051.0001295
skilsaul (AI)14901440.6701288
angeligobooool (AI)1860050.620840
minhminik2 (AI)1260060.390580
draloconh (AI)1060040.430555
Turcien (AI)710430.330499
CrySham (AI)950040.430460
Juanferm37 (AI)610030.320315

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
RVshka1545▲ +41883102135.1814716
mister1904 (AI)1481430.7422039
Marionat (AI)16110830.5921904
gergatoriomo (AI)1340430.6221725
MACALO (AI)1980450.6811553
YoungCaoza88043 (AI)1250050.3921310
venotorn (AI)1871050.6211290
NickPlayer (AI)720040.2821135
senyace (AI)1540050.560789
gnayfan510 (AI)530030.231754

Captures

1–3 of 3 captures
per page
Time ZoneTeamSoldiersCredited players
4:43sector_3_aTeam 215venotorn, YoungCaoza88043, NickPlayer, Marionat
7:53sector_4_aTeam 217RVshka, MACALO, gergatoriomo, YoungCaoza88043, mister1904
11:30sector_5_bTeam 28gnayfan510, gergatoriomo, mister1904, NickPlayer, Marionat
1–3 of 3 captures
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All decoded stats (291 values) — raw JSON

1–20 of 20 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointsquad_deathsassistspoints_capturedengineer_building_usageengineer_rally_point_usagefortification_destoyedbest_killstreak_semiautobest_possessed_infantry_killstreak_10fortification_builtheadshotskills_by_engineer_kindlong_range_killssemiauto_killstank_killsbest_killstreak_grenadebest_killstreak_riflebest_killstreak_submachine_gungrenade_killsinfantry_rocket_killsinfantry_squad_wipeoutkills_by_assault_kindkills_by_radioman_kindkills_by_rifle_kindkills_by_sniper_kindrifle_killssubmachine_gun_killsartillery_killsbest_killstreak_artillerybest_killstreak_flamethrowerbest_killstreak_machine_gunfirst_bloodflamethrower_killskills_by_anti_tank_kindkills_by_engineer_buildingskills_by_flametrooper_kindkills_by_pilot_assaulter_kindkills_by_tanker_kindkills_using_aircraftkills_using_tankmachine_gun_killstank_kills_by_sniper_kindtank_kills_by_tanker_kind
TOTAL299211120495457964463131557759143431610531023363122432917510317413542311755112111721519161916211
RVshka471661412174887631371852281871713612514221142727261455222
Dimas_vas3594610131947169133977121117130243382314845311117151919
Жигулевск0е328063836527270121125611918562381161611
mister1904 (AI)203956921941468342221
Marionat (AI)19045591274166113244
gergatoriomo (AI)17255702214135434222
MACALO (AI)15535342286195854122
YoungCaoza88043 (AI)131052513161255512
maskat14111 (AI)1295546322622151354
venotorn (AI)1290539329618875211
skilsaul (AI)1288545321514794771
NickPlayer (AI)11355421255742422
angeligobooool (AI)84052122961856541
senyace (AI)7895482276159453
gnayfan510 (AI)7545691224533331
minhminik2 (AI)5805302316125662
draloconh (AI)555553223582643
Turcien (AI)499560321474133221
CrySham (AI)460553321596542
Juanferm37 (AI)315579119463131
1–20 of 20 players
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Weapon breakdown

1–25 of 130 weapon rows1236next ›
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Player WeaponKills
environment / unattributed1
CryShamMadsen3
CryShamFedorov Rifle 5 Rounds2
CryShamMosin M19072
CryShamPpd 341
CryShamWinchester 18951
Dimas_vasSvt 3826
Dimas_vasSu Fab5011
Dimas_vasRoks 211
Dimas_vasSu Rbs828
Dimas_vasMosin M91 30 Vpgs5
Dimas_vasSniper Svt 384
Dimas_vasPps 433
Dimas_vasVpgs 413
Juanferm37Pps 432
Juanferm37Ppsh 41 Obrez Ussr2
Juanferm37Fedorov Rifle 5 Rounds1
Juanferm37Madsen1
Juanferm37Rm 381
MACALOType Hei Rifle7
MACALOStationary Type 92 Hmg3
MACALOFn Browning Auto 52
MACALOMp 28 Jp2
MACALOArisaka Type 381
MACALOArisaka Type 38 Carbine1
1–25 of 130 weapon rows1236next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.