decode: proto 304 · 2512 stat syncs · 0 zone events · 1034 soldier mappings · 9.55s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tkg_1003@psn | 1822▲ +15 | 162 | 96 | 5 | 73 | 10 | 2.84 | 0 | 13278 |
| DannyWild (AI) | — | 46 | 27 | 1 | 0 | 11 | 0.82 | 0 | 2896 |
| TheDevil (AI) | — | 27 | 19 | 0 | 28 | 13 | 0.36 | 0 | 2796 |
| tototomaatje@psn ✗ | 1221▼ -19 | 33 | 23 | 0 | 1 | 2 | 3.00 | 0 | 2304 |
| Sturien27694 (AI) | — | 35 | 25 | 0 | 0 | 11 | 0.56 | 0 | 1990 |
| IDcIs (AI) | — | 31 | 16 | 0 | 2 | 10 | 0.53 | 0 | 1654 |
| d1n0n846 (AI) | — | 21 | 14 | 2 | 0 | 13 | 0.30 | 0 | 1638 |
| nbnwjhrdmw (AI) | — | 25 | 17 | 0 | 0 | 11 | 0.45 | 0 | 1410 |
| tacos2027@psn ✗ | 831▼ -125 | 13 | 13 | 0 | 9 | 6 | 0.46 | 0 | 1292 |
| kennyour (AI) | — | 17 | 10 | 0 | 4 | 7 | 0.42 | 0 | 1254 |
| TheGangBunny (AI) | — | 10 | 7 | 0 | 0 | 4 | 0.48 | 0 | 550 |
| percyzhayo (AI) | — | 3 | 2 | 0 | 0 | 4 | 0.12 | 0 | 170 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mef_Muka_102@psn | 1784▲ +11 | 164 | 83 | 0 | 0 | 9 | 2.88 | 0 | 8685 |
| erichechek@psn | 1591▲ +32 | 106 | 59 | 4 | 53 | 5 | 4.42 | 0 | 7533 |
| Yellor93116 (AI) | — | 52 | 25 | 0 | 2 | 9 | 1.08 | 0 | 2692 |
| Carskalot2008 (AI) | — | 40 | 16 | 0 | 6 | 8 | 0.77 | 0 | 2098 |
| Captor76791 (AI) | — | 15 | 9 | 0 | 26 | 7 | 0.44 | 0 | 1937 |
| VirtOCh (AI) | — | 35 | 8 | 1 | 0 | 9 | 0.70 | 0 | 1880 |
| DevilDragon101 (AI) | — | 36 | 14 | 0 | 0 | 6 | 1.00 | 0 | 1780 |
| power8756 (AI) | — | 35 | 13 | 0 | 0 | 8 | 0.73 | 0 | 1600 |
| dixosgamon (AI) | — | 29 | 10 | 0 | 0 | 8 | 0.59 | 0 | 1250 |
| FelensonZadoca (AI) | — | 20 | 11 | 0 | 0 | 5 | 0.61 | 0 | 1098 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:39 | sector_1 | Japan | 0 | |
| 9:54 | sector_2 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.