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Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-17 09:41start (UTC)
33:47length
1087kills
Japanwinner

decode: proto 304 · 3742 stat syncs · 988 zone events · 1118 soldier mappings · 4.71s · game 0.7.5.78

Scoreboard

Team 1 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
mysteez12482 (AI)513003681.2126108
zdyx48796 (AI)5822014111.0424514
TamierShot (AI)4926110130.7324499
haihang123 (AI)5132014120.7814294
AreCroce (AI)512212130.7424199
2oc9u9ya5 (AI)721520101.3804160
HanifBob@psn450▲ +33782407113.0004042
Kiba48465 (AI)4625016110.8513914
Inismom56501 (AI)49221091.0223875
Boyastone (AI)412304110.7203084
ef8144113@psn 000000.0000

Japan (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
yangenboy (AI)7711028101.4314823
shadong1974 (AI)602308101.0314263
Slippking (AI)366136100.6314229
Darilper (AI)672400111.0814145
Opticih (AI)552200120.7714085
85831ccwd (AI)3414036110.5903569
aguska83 (AI)602312101.1113438
Saynus (AI)391600110.6423355
HackMad2010 (AI)401600100.7302744
Lvf88330@psn1067▼ -2728160871.1212384
ProzonJeeus (AI)300000.3300

Captures

1–4 of 4 captures
per page
Time ZoneTeamSoldiersCredited players
3:50sector_3_cTeam 113Inismom56501, TamierShot, AreCroce, mysteez12482, zdyx48796, Kiba48465
6:45sector_4_aJapan18Slippking, aguska83, yangenboy, Saynus, Opticih
28:35sector_4_aTeam 118Inismom56501, TamierShot, AreCroce, mysteez12482, zdyx48796, haihang123
31:30sector_5_bJapan10Saynus, shadong1974, Darilper, Lvf88330@psn
1–4 of 4 captures
per page

All decoded stats (283 values) — raw JSON

1–22 of 22 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointsquad_deathspoints_capturedengineer_building_usageengineer_rally_point_usagetank_killslong_range_killsfortification_destoyedfortification_builtheadshotsinfantry_squad_wipeoutkills_by_tanker_kindkills_using_tankbest_killstreak_meleebest_killstreak_riflebest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10first_bloodkills_by_engineer_kindkills_by_medic_kindkills_by_rifle_kindkills_by_sniper_kindmelee_killsrifle_killssemiauto_killssubmachine_gun_kills
TOTAL1657972433884951071212104156441220146104103730614182535324338113983329339
mysteez12482 (AI)7610816934428512030851818
yangenboy (AI)10482316996541176371110214141
zdyx48796 (AI)10451416455561158272211377
TamierShot (AI)74499165326713491726133551
haihang123 (AI)7429415945651251313212277
shadong1974 (AI)8426317106581160292310344
Slippking (AI)94229172235711361361031818111
AreCroce (AI)741991577669135125221331111
2oc9u9ya5 (AI)1141601651552107251151012111
Darilper (AI)841451684562126737241134
Opticih (AI)114085165737113552422123
HanifBob@psn4404219511462787724112361445453313333
Kiba48465 (AI)9391415933541146222511288
Inismom56501 (AI)10387517803489492822921
85831ccwd (AI)9356917033581234151411218181
aguska83 (AI)113438171955411602723101111
Saynus (AI)933551683261123917161131
Boyastone (AI)6308416755571141262311222
HackMad2010 (AI)72744171045511401816102
Lvf88330@psn52384178562582823167138488248398299
ef8144113@psn
ProzonJeeus (AI)
1–22 of 22 players
per page

Weapon breakdown

1–25 of 281 weapon rows12312next ›
per page
Player WeaponKills
environment / unattributed5
2oc9u9ya576Mm L1024
2oc9u9ya5Fedorov Rifle 5 Rounds9
2oc9u9ya5Winchester 18956
2oc9u9ya57 62Mm Dt5
2oc9u9ya5Mosin M445
2oc9u9ya5Madsen4
2oc9u9ya5Mosin M914
2oc9u9ya5Mosin M91 304
2oc9u9ya5Berezin Smg3
2oc9u9ya5F13
2oc9u9ya5Ppk 423
2oc9u9ya5Explosion Pack2
2oc9u9ya5Ppd 342
2oc9u9ya5Toz B2
2oc9u9ya5Pps 431
2oc9u9ya5Ppsh 41 Obrez Ussr1
85831ccwdNambu Type 97 Lmg5
85831ccwdType 100 Paratrooper Smg5
85831ccwdType 11 Lmg5
85831ccwdArisaka Type 99 Early Short4
85831ccwdArisaka Type 383
85831ccwdArisaka Type 38 Carbine3
85831ccwdMp 28 Jp3
85831ccwdExplosion Pack2
1–25 of 281 weapon rows12312next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.