decode: proto 304 · 1512 stat syncs · 308 zone events · 544 soldier mappings · 2.17s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| USSR_КОНТУЗИй_ | 1652▲ +7 | 118 | 26 | 1 | 10 | 3 | 6.56 | 2 | 5844 |
| Kliment_Vorosh | 1610▼ -4 | 32 | 15 | 0 | 11 | 2 | 2.29 | 3 | 2897 |
| rwdkjb5514 (AI) | — | 11 | 4 | 0 | 4 | 4 | 0.44 | 2 | 1949 |
| xurbill (AI) | — | 19 | 18 | 0 | 0 | 4 | 0.79 | 1 | 1925 |
| robhoutz | 1723▼ -29 | 41 | 14 | 0 | 5 | 0 | 13.67 | 0 | 1915 |
| shignamacca (AI) | — | 11 | 2 | 0 | 0 | 4 | 0.48 | 0 | 995 |
| Vovan2000 (AI) | — | 12 | 4 | 0 | 0 | 3 | 0.52 | 1 | 990 |
| aurexea (AI) | — | 11 | 7 | 0 | 0 | 4 | 0.58 | 1 | 979 |
| CurnesS (AI) | — | 17 | 6 | 0 | 0 | 3 | 0.85 | 0 | 865 |
| Goraker (AI) | — | 9 | 5 | 0 | 0 | 5 | 0.35 | 0 | 795 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Moherf4cker | 1547▲ +6 | 73 | 25 | 1 | 4 | 6 | 1.62 | 0 | 3565 |
| Johnny1Walker | 1464▼ -3 | 43 | 17 | 1 | 2 | 5 | 2.39 | 0 | 2628 |
| Xungjeytun (AI) | — | 18 | 8 | 0 | 10 | 7 | 0.45 | 0 | 1214 |
| michamadatureb (AI) | — | 13 | 7 | 0 | 0 | 6 | 0.38 | 0 | 865 |
| HongThe (AI) | — | 9 | 7 | 0 | 0 | 6 | 0.29 | 0 | 729 |
| HeadKile (AI) | — | 11 | 7 | 0 | 0 | 4 | 0.55 | 0 | 600 |
| tgtmbcf7s1 (AI) | — | 7 | 3 | 1 | 0 | 4 | 0.39 | 0 | 570 |
| Expeone (AI) | — | 7 | 2 | 0 | 2 | 3 | 0.44 | 0 | 498 |
| VenasenGod (AI) | — | 7 | 4 | 0 | 2 | 5 | 0.24 | 0 | 424 |
| MrManth301 (AI) | — | 1 | 0 | 0 | 0 | 6 | 0.03 | 0 | 80 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:47 | sector_3_c | Team 1 | 6 | USSR_КОНТУЗИй_, Kliment_Vorosh, rwdkjb5514 |
| 9:11 | sector_2_a | Team 1 | 4 | Kliment_Vorosh, aurexea, Vovan2000 |
| 12:26 | sector_1_b | Team 1 | 7 | USSR_КОНТУЗИй_, Kliment_Vorosh, rwdkjb5514, xurbill |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.