decode: proto 304 · 3428 stat syncs · 804 zone events · 1061 soldier mappings · 5.49s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| alex26081999 | 1328▲ +40 | 178 | 34 | 0 | 21 | 5 | 6.36 | 0 | 7803 |
| _Garryck_ | 944▲ +28 | 153 | 28 | 2 | 15 | 4 | 9.56 | 0 | 7060 |
| 4oewdoy3q (AI) | — | 25 | 8 | 0 | 40 | 8 | 0.56 | 1 | 4264 |
| CabryytiKillN (AI) | — | 53 | 21 | 1 | 0 | 11 | 0.93 | 0 | 3490 |
| thingforest2 (AI) | — | 29 | 9 | 0 | 22 | 8 | 0.67 | 0 | 2919 |
| KillGoomingB (AI) | — | 35 | 15 | 0 | 2 | 10 | 0.65 | 0 | 2859 |
| lucacommy (AI) | — | 45 | 10 | 0 | 2 | 10 | 0.87 | 0 | 2829 |
| leombal100 (AI) | — | 30 | 13 | 0 | 8 | 9 | 0.67 | 0 | 2323 |
| peachmaster165 (AI) | — | 26 | 14 | 0 | 0 | 9 | 0.57 | 0 | 1979 |
| joshamimaker (AI) | — | 19 | 4 | 0 | 6 | 7 | 0.46 | 1 | 1779 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jarik778 | 1438▼ -34 | 136 | 51 | 3 | 37 | 9 | 2.72 | 0 | 7955 |
| snuckywood (AI) | — | 31 | 13 | 0 | 16 | 10 | 0.53 | 1 | 3684 |
| Billy (AI) | — | 28 | 14 | 0 | 10 | 12 | 0.43 | 0 | 3228 |
| Monster98250 (AI) | — | 36 | 15 | 0 | 2 | 12 | 0.47 | 0 | 3089 |
| ytjzs17qyr (AI) | — | 42 | 20 | 0 | 0 | 9 | 0.82 | 0 | 2885 |
| nothanhooyanwa (AI) | — | 35 | 19 | 0 | 0 | 11 | 0.54 | 0 | 2680 |
| arhenlis (AI) | — | 32 | 16 | 1 | 0 | 9 | 0.67 | 0 | 2580 |
| AkHuNgi (AI) | — | 30 | 16 | 1 | 0 | 13 | 0.42 | 1 | 2237 |
| binosdes (AI) | — | 29 | 13 | 0 | 0 | 11 | 0.52 | 0 | 2210 |
| DanTarIT (AI) | — | 23 | 10 | 0 | 4 | 10 | 0.38 | 0 | 2119 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:45 | sector_3_b | Team 1 | 4 | joshamimaker, 4oewdoy3q |
| 6:41 | sector_2_a | Team 2 | 6 | snuckywood, AkHuNgi |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.