decode: proto 304 · 1740 stat syncs · 0 zone events · 723 soldier mappings · 2.06s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DemonicFox237@live | 1302▼ -0 | 68 | 49 | 2 | 27 | 7 | 1.15 | 0 | 5657 |
| gs71146 (AI) | — | 33 | 27 | 1 | 2 | 6 | 0.97 | 0 | 2402 |
| SiikleReToD (AI) | — | 23 | 18 | 0 | 8 | 7 | 0.61 | 0 | 2402 |
| Nick (AI) | — | 26 | 16 | 0 | 0 | 6 | 0.79 | 0 | 2155 |
| oliverorman16 (AI) | — | 30 | 14 | 0 | 8 | 6 | 0.88 | 0 | 2104 |
| CheeseSrin (AI) | — | 28 | 15 | 0 | 0 | 5 | 1.00 | 0 | 1923 |
| sleem82 (AI) | — | 24 | 11 | 1 | 12 | 7 | 0.62 | 0 | 1764 |
| Tonyshadow7188@live | 400 | 24 | 9 | 0 | 0 | 4 | 1.33 | 0 | 1300 |
| jeanberrycaras (AI) | — | 18 | 9 | 0 | 0 | 3 | 0.90 | 0 | 1198 |
| KaturainSe8330 (AI) | — | 20 | 13 | 0 | 0 | 5 | 0.69 | 0 | 1163 |
| JamindMan (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.67 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| VICPKI (AI) | — | 42 | 29 | 0 | 0 | 4 | 1.68 | 0 | 2490 |
| Coomentfosit (AI) | — | 42 | 21 | 0 | 8 | 5 | 1.31 | 0 | 2334 |
| joismon94113 (AI) | — | 32 | 21 | 1 | 14 | 5 | 1.19 | 0 | 2274 |
| Essu2006 (AI) | — | 33 | 14 | 2 | 12 | 5 | 1.10 | 0 | 2208 |
| Chiste117 (AI) | — | 31 | 15 | 1 | 4 | 4 | 1.24 | 0 | 1964 |
| despy79079 (AI) | — | 32 | 17 | 0 | 0 | 5 | 1.23 | 0 | 1594 |
| Realex85465 (AI) | — | 30 | 13 | 0 | 0 | 6 | 0.83 | 0 | 1564 |
| NatanhKushimi (AI) | — | 27 | 22 | 0 | 0 | 7 | 0.66 | 0 | 1530 |
| TwiZtidSlaYer@live | 724▼ -2 | 31 | 9 | 0 | 8 | 6 | 1.15 | 0 | 1488 |
| Spirit (AI) | — | 19 | 9 | 0 | 10 | 8 | 0.45 | 0 | 1302 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:39 | sector_1 | Japan | 0 | |
| 8:03 | sector_1 | Japan | 0 | |
| 11:55 | sector_2 | Japan | 0 | |
| 12:04 | sector_2 | Japan | 0 | |
| 13:53 | sector_3 | Japan | 0 | |
| 16:42 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.