ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-17 10:57start (UTC)
11:24length
448kills
Team 1winner

decode: proto 304 · 1490 stat syncs · 380 zone events · 515 soldier mappings · 2.82s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
aoliguo1599▲ +81035801419.3626316
stgrc1363▲ +567500732.9125122
MantainSteven (AI)15111030.8322024
mrmker009 (AI)1690011.7821650
GetTisus (AI)1980230.9511433
makniez37302 (AI)1340030.9311320
7rtqhh9jy (AI)1550030.7911130
blookieasu (AI)1250040.481890
LordCanne (AI)860020.671870
TheCoperiss21 (AI)800020.670280

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Yurbas991094▼ -2141130032.0501815
poolertona8 (AI)19110050.5801210
alicappai1300 (AI)2520660.7601144
vazielrapucho (AI)7401060.210954
JuniotKamilte (AI)941050.350930
SzyHSWEN (AI)9301230.600874
CimerAlex (AI)1340050.430655
Dooddef70 (AI)1450050.500640
DeadSKIN (AI)740060.200630
mathunter3112 (AI)1340050.500550

Captures

1–3 of 3 captures
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Time ZoneTeamSoldiersCredited players
3:43sector_3_bTeam 17mrmker009, LordCanne, blookieasu
8:06sector_4_aTeam 120aoliguo, stgrc, MantainSteven, 7rtqhh9jy, makniez37302, GetTisus
11:15sector_5_aTeam 17aoliguo, stgrc, mrmker009, MantainSteven
1–3 of 3 captures
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All decoded stats (271 values) — raw JSON

1–20 of 20 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathskills_while_attacking_pointassistspoints_capturedengineer_building_usageengineer_rally_point_usagebest_killstreak_machine_gunbest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10headshotskills_by_anti_tank_kindkills_by_assault_kindlauncher_killsmachine_gun_killssemiauto_killssubmachine_gun_killsfortification_builtfortification_destoyedkills_by_engineer_kindkills_by_mgun_kindlong_range_killstank_killsbest_killstreak_grenadebest_killstreak_meleefirst_bloodgrenade_killsinfantry_bomb_killsinfantry_mine_killskills_by_pilot_assaulter_kindkills_using_aircraftmelee_kills
TOTAL30437109239844393433310742106613222238227132836984452812472343722111111552
aoliguo6316620321121031011586255910471163255191083416
stgrc51226001123467613501122291113162312101729318101111552
MantainSteven (AI)20245562184156311521
Yurbas991815597162044137313220111162121261121271
mrmker009 (AI)16505833921611192
GetTisus (AI)1433542320419143821111
makniez37302 (AI)132055611441353481
poolertona8 (AI)121051023361975112
alicappai1300 (AI)11445267336251162633
7rtqhh9jy (AI)1130547319415113541
vazielrapucho (AI)9545082347726455
JuniotKamilte (AI)93051322669354511
blookieasu (AI)890530225512745211
SzyHSWEN (AI)87455911549333166
LordCanne (AI)870579112383261
CimerAlex (AI)6555184306136542
Dooddef70 (AI)64051122861475531
DeadSKIN (AI)630491135772643
mathunter3112 (AI)5505091266137542
TheCoperiss21 (AI)28056821238622
1–20 of 20 players
per page

Weapon breakdown

1–25 of 136 weapon rows1236next ›
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Player WeaponKills
environment / unattributed2
7rtqhh9jyMadsen6
7rtqhh9jyFedorov Rifle 5 Rounds2
7rtqhh9jyMosin M442
7rtqhh9jyMosin M912
7rtqhh9jyBerezin Smg1
7rtqhh9jyMosin Dragoon1
7rtqhh9jyMosin M19071
CimerAlexArisaka Type 99 Long10
CimerAlexArisaka Type 38 Carbine1
CimerAlexArisaka Type 99 Long Sniper1
CimerAlexNambu Type 2A Smg1
DeadSKINArisaka Type 971
DeadSKINArisaka Type 99 Early Short1
DeadSKINArisaka Type 99 Late1
DeadSKINArisaka Type 99 Long1
DeadSKINNambu Type 2A Smg1
DeadSKINType 11 Lmg1
DeadSKINType Hei Rifle1
Dooddef70Type Hei Rifle4
Dooddef70Arisaka Type 383
Dooddef70Nambu Type 2A Smg3
Dooddef70Arisaka Type 38 Carbine2
Dooddef70Arisaka Type 99 Early Sniper1
Dooddef70Type 100 Smg Early1
1–25 of 136 weapon rows1236next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.