decode: proto 304 · 2999 stat syncs · 1404 zone events · 1134 soldier mappings · 6.39s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sergey4889@live | 1195▲ +6 | 203 | 186 | 2 | 22 | 7 | 5.64 | 2 | 15573 |
| pcpample4210 (AI) | — | 53 | 43 | 0 | 36 | 12 | 0.88 | 1 | 4734 |
| percyzhayo (AI) | — | 41 | 33 | 0 | 0 | 10 | 0.85 | 1 | 3191 |
| ISecneVenie (AI) | — | 42 | 29 | 0 | 0 | 11 | 0.81 | 2 | 3115 |
| KORISSHERCOM (AI) | — | 38 | 32 | 0 | 0 | 11 | 0.70 | 2 | 3010 |
| Xandrian (AI) | — | 43 | 29 | 0 | 18 | 11 | 0.73 | 0 | 2894 |
| ssssabrad (AI) | — | 47 | 29 | 1 | 0 | 10 | 0.82 | 0 | 2879 |
| WolfTotmata (AI) | — | 20 | 10 | 0 | 36 | 10 | 0.36 | 0 | 2753 |
| pinhasoreyosei (AI) | — | 26 | 17 | 0 | 8 | 12 | 0.39 | 1 | 2319 |
| WerBuNe (AI) | — | 34 | 18 | 0 | 0 | 8 | 0.74 | 1 | 2090 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DoeWeela@live | 1338▲ +14 | 129 | 71 | 2 | 70 | 10 | 1.77 | 0 | 7467 |
| Nicolban41894 (AI) | — | 62 | 26 | 2 | 10 | 9 | 1.19 | 0 | 3718 |
| Geong (AI) | — | 51 | 27 | 0 | 20 | 10 | 0.93 | 0 | 3224 |
| Mamas (AI) | — | 42 | 15 | 0 | 36 | 11 | 0.66 | 0 | 3103 |
| Predel (AI) | — | 41 | 21 | 0 | 18 | 9 | 0.79 | 0 | 2634 |
| niongyo16 (AI) | — | 47 | 27 | 0 | 2 | 10 | 0.80 | 0 | 2514 |
| ykhjnnpjx (AI) | — | 44 | 25 | 0 | 0 | 9 | 0.86 | 0 | 2279 |
| MeosterOptic (AI) | — | 40 | 18 | 0 | 10 | 9 | 0.80 | 0 | 2267 |
| lopenaland411 (AI) | — | 41 | 17 | 0 | 0 | 10 | 0.66 | 0 | 1780 |
| Aszoke18663 (AI) | — | 28 | 14 | 0 | 0 | 7 | 0.74 | 0 | 1615 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:22 | sector_1_a | Japan | 10 | Sergey4889@live, ISecneVenie, pcpample4210, KORISSHERCOM, WerBuNe |
| 15:28 | sector_2_a | Japan | 9 | Sergey4889@live, ISecneVenie, pinhasoreyosei, KORISSHERCOM, percyzhayo |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.