decode: proto 304 · 2184 stat syncs · 668 zone events · 824 soldier mappings · 6.25s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| gosha777#1 | 1690▲ +58 | 56 | 33 | 1 | 9 | 13 | 0.85 | 1 | 4225 |
| Loutabbbb | 906▲ +26 | 61 | 18 | 4 | 0 | 10 | 1.11 | 0 | 3207 |
| stiviakobs | 764▲ +10 | 25 | 9 | 2 | 16 | 9 | 0.93 | 0 | 2613 |
| шарик#9 | 1346▲ +346 | 44 | 19 | 0 | 0 | 12 | 0.88 | 1 | 2410 |
| Alex151EXTRA | 400 | 11 | 2 | 0 | 46 | 11 | 0.23 | 0 | 1792 |
| Laskatyni_ | 440▼ -1 | 22 | 14 | 1 | 0 | 8 | 0.71 | 1 | 1660 |
| SAILORru | 726▼ -12 | 17 | 9 | 1 | 5 | 9 | 0.31 | 0 | 1464 |
| TV1000#1 | 850▼ -4 | 18 | 7 | 0 | 15 | 10 | 0.35 | 0 | 1225 |
| tech_9653915 ✗ | 609▼ -34 | 24 | 10 | 0 | 0 | 10 | 0.41 | 0 | 1095 |
| Müncheberg_1945 | 1292▼ -14 | 13 | 7 | 1 | 7 | 4 | 0.57 | 0 | 1038 |
| SHIDER94895 (AI) | — | 2 | 1 | 0 | 0 | 3 | 0.13 | 0 | 110 |
| MrKing52684 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| САНЕК_387 | 1345▼ -1 | 57 | 32 | 2 | 26 | 7 | 1.24 | 0 | 4361 |
| MihailSTIXa | 1453▲ +2 | 110 | 16 | 0 | 0 | 6 | 3.55 | 0 | 4000 |
| battledestory | 1614▲ +3 | 86 | 0 | 1 | 18 | 3 | 4.53 | 0 | 3758 |
| arxa | 1308▲ +2 | 61 | 23 | 0 | 3 | 4 | 2.54 | 0 | 3624 |
| EradicateThem | 1779▲ +0 | 55 | 14 | 2 | 0 | 5 | 4.23 | 0 | 3220 |
| gxliujs | 967▼ -7 | 29 | 3 | 8 | 11 | 5 | 0.94 | 0 | 3011 |
| bety06@psn | 1292▼ -20 | 43 | 13 | 0 | 7 | 11 | 0.70 | 0 | 2349 |
| ser73385283 | 400 | 19 | 10 | 3 | 0 | 8 | 0.53 | 0 | 1190 |
| Jotoudou | 400 | 17 | 1 | 0 | 0 | 5 | 0.94 | 0 | 860 |
| ttt1991 (AI) | — | 5 | 2 | 0 | 2 | 4 | 0.20 | 0 | 232 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 11:58 | sector_1_a | Japan | 6 | gosha777#1, шарик#9, Laskatyni_ |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.