decode: proto 304 · 979 stat syncs · 0 zone events · 409 soldier mappings · 2.75s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Imbad6588@live | 1478▲ +4 | 68 | 45 | 0 | 5 | 2 | 5.23 | 0 | 4177 |
| NIS6 (AI) | — | 14 | 6 | 0 | 0 | 2 | 0.93 | 0 | 1991 |
| jasnicasakil (AI) | — | 20 | 17 | 0 | 0 | 2 | 1.82 | 0 | 1983 |
| DNs_964@psn | 1308▼ -78 | 36 | 17 | 0 | 0 | 1 | 4.00 | 0 | 1975 |
| Len71k@psn | 1478▼ -6 | 16 | 6 | 2 | 3 | 1 | 1.60 | 0 | 1362 |
| IczonCileBear (AI) | — | 17 | 4 | 0 | 0 | 2 | 1.42 | 0 | 1287 |
| TorryChung (AI) | — | 17 | 12 | 0 | 0 | 2 | 1.70 | 0 | 1083 |
| golycrave (AI) | — | 14 | 9 | 0 | 2 | 2 | 1.00 | 0 | 1037 |
| Quacker84064 (AI) | — | 11 | 1 | 0 | 4 | 2 | 0.79 | 0 | 769 |
| cowenreado892 (AI) | — | 6 | 3 | 0 | 0 | 2 | 0.55 | 0 | 555 |
| TheMeAndric (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sesplayz11 (AI) | — | 15 | 8 | 0 | 0 | 4 | 0.68 | 0 | 844 |
| Lekdog (AI) | — | 8 | 1 | 0 | 14 | 5 | 0.27 | 0 | 823 |
| Chinats59519 (AI) | — | 14 | 5 | 0 | 0 | 6 | 0.45 | 0 | 694 |
| TimmyXD (AI) | — | 8 | 2 | 1 | 0 | 4 | 0.35 | 0 | 590 |
| Baseballk1ng11@psn | 448▼ -7 | 13 | 2 | 0 | 0 | 4 | 0.81 | 0 | 450 |
| tense20219 (AI) | — | 8 | 6 | 0 | 0 | 3 | 0.44 | 0 | 440 |
| 6e8txgy3d (AI) | — | 9 | 3 | 0 | 0 | 5 | 0.29 | 0 | 380 |
| GRMFiveOH@live | 583▼ -5 | 11 | 1 | 0 | 0 | 5 | 0.65 | 0 | 375 |
| deadwhitesta (AI) | — | 8 | 2 | 0 | 0 | 3 | 0.40 | 0 | 342 |
| Brassey29 (AI) | — | 4 | 1 | 0 | 2 | 4 | 0.17 | 0 | 268 |
| Noyamatham (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:55 | sector_1 | Japan | 0 | |
| 3:20 | sector_1 | Japan | 0 | |
| 6:37 | sector_2 | Japan | 0 | |
| 7:22 | sector_2 | Japan | 0 | |
| 10:38 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.