decode: proto 304 · 1761 stat syncs · 0 zone events · 706 soldier mappings · 6.46s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| fikus72@live | — | 133 | 6 | 1 | 0 | 0 | 133.00 | 0 | 6750 |
| bspcolt45@live | — | 73 | 8 | 2 | 7 | 3 | 5.62 | 0 | 3738 |
| nutaraost (AI) | — | 28 | 4 | 0 | 18 | 5 | 0.90 | 0 | 1804 |
| wrngven98 (AI) | — | 32 | 2 | 1 | 6 | 6 | 0.86 | 0 | 1624 |
| jackpoxi1402 (AI) | — | 33 | 5 | 0 | 8 | 7 | 0.89 | 0 | 1588 |
| Exandiercsgofa (AI) | — | 30 | 14 | 0 | 0 | 4 | 1.20 | 0 | 1530 |
| NGRDOMA (AI) | — | 20 | 5 | 0 | 16 | 7 | 0.51 | 0 | 1438 |
| EFIH8205@live | — | 12 | 2 | 0 | 7 | 4 | 0.71 | 0 | 770 |
| Karion2015 (AI) | — | 22 | 2 | 0 | 0 | 4 | 1.00 | 0 | 768 |
| Exid260 (AI) | — | 17 | 1 | 0 | 0 | 4 | 0.81 | 0 | 765 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Volk2287123@live | — | 61 | 38 | 0 | 2 | 5 | 1.97 | 0 | 3294 |
| BeatsQuum (AI) | — | 25 | 18 | 0 | 24 | 8 | 0.50 | 0 | 2554 |
| cooper5252 (AI) | — | 16 | 13 | 0 | 34 | 8 | 0.33 | 0 | 2357 |
| pepercu231 (AI) | — | 26 | 20 | 0 | 4 | 8 | 0.53 | 0 | 1744 |
| burnlick (AI) | — | 12 | 2 | 0 | 32 | 10 | 0.24 | 0 | 1624 |
| Izurai (AI) | — | 21 | 10 | 0 | 0 | 8 | 0.49 | 0 | 1336 |
| GOPHERHAWKGOD@live | — | 16 | 15 | 0 | 0 | 0 | 16.00 | 0 | 1301 |
| PandaMreast60 (AI) | — | 23 | 12 | 0 | 0 | 6 | 0.74 | 0 | 1280 |
| Levankil (AI) | — | 20 | 12 | 0 | 0 | 7 | 0.47 | 0 | 1070 |
| Eliiifacon (AI) | — | 15 | 8 | 0 | 0 | 9 | 0.27 | 0 | 760 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:14 | sector_1 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.