decode: proto 304 · 2652 stat syncs · 1062 zone events · 1096 soldier mappings · 6.47s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Arikforce152 | — | 55 | 44 | 4 | 0 | 8 | 1.45 | 1 | 5515 |
| Andrey1713 | — | 58 | 45 | 2 | 41 | 0 | 19.33 | 0 | 5405 |
| catter_ | — | 66 | 28 | 4 | 0 | 7 | 1.32 | 0 | 4220 |
| Bartin1453 | — | 54 | 25 | 2 | 28 | 7 | 1.17 | 0 | 3923 |
| pyrownica14 | — | 56 | 23 | 1 | 1 | 9 | 1.10 | 0 | 3707 |
| MOTO_GUY | — | 55 | 35 | 0 | 0 | 12 | 0.60 | 1 | 3270 |
| rozhok2511 | — | 48 | 30 | 0 | 11 | 10 | 1.00 | 0 | 2818 |
| KFL_Mousqueezer ✗ | — | 27 | 26 | 1 | 5 | 8 | 0.79 | 0 | 2816 |
| Wombat0815666@live ✗ | — | 29 | 23 | 0 | 2 | 2 | 2.64 | 0 | 1763 |
| n4e8o236e (AI) | — | 14 | 9 | 1 | 0 | 14 | 0.19 | 0 | 1235 |
| gjce9809 (AI) | — | 26 | 9 | 0 | 0 | 11 | 0.39 | 0 | 1190 |
| lucasson2274 (AI) | — | 5 | 4 | 0 | 0 | 6 | 0.15 | 1 | 615 |
| ansu#3 ✗ | — | 3 | 3 | 0 | 0 | 1 | 0.60 | 0 | 260 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Chavetoni@live | — | 122 | 8 | 5 | 10 | 3 | 8.71 | 0 | 7267 |
| MadWolfy | — | 80 | 19 | 4 | 0 | 9 | 2.16 | 0 | 4595 |
| Srilay | — | 78 | 12 | 1 | 0 | 10 | 2.44 | 0 | 3725 |
| C40PT | — | 59 | 14 | 2 | 0 | 7 | 2.46 | 0 | 3390 |
| MrBritish#1 | — | 24 | 14 | 0 | 60 | 3 | 1.33 | 0 | 3167 |
| Pucheroandaluz | — | 56 | 24 | 0 | 16 | 6 | 1.40 | 0 | 2601 |
| Isaac_il_barbaro | — | 47 | 14 | 1 | 0 | 15 | 0.47 | 0 | 2370 |
| Dansaitecon (AI) | — | 37 | 6 | 0 | 0 | 11 | 0.59 | 0 | 1338 |
| Juju_ju | — | 20 | 10 | 0 | 3 | 14 | 0.22 | 0 | 1124 |
| CANTAREBOBAT (AI) | — | 18 | 1 | 0 | 0 | 13 | 0.25 | 0 | 624 |
| apaculamaie ✗ | — | 3 | 0 | 0 | 0 | 1 | 0.60 | 0 | 135 |
| fg6756678 ✗ | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 16:03 | sector_1 | Axis | 6 | Arikforce152, MOTO_GUY, lucasson2274 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.