decode: proto 304 · 1968 stat syncs · 702 zone events · 779 soldier mappings · 5.8s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Wordoman | — | 166 | 15 | 1 | 71 | 7 | 3.69 | 0 | 7255 |
| He4el | — | 145 | 20 | 0 | 0 | 3 | 11.15 | 0 | 5405 |
| BoJL4apa | — | 97 | 23 | 0 | 0 | 6 | 2.69 | 0 | 3740 |
| Jesped8440 (AI) | — | 17 | 7 | 0 | 30 | 5 | 0.74 | 0 | 1829 |
| armed01rus | — | 25 | 4 | 1 | 0 | 1 | 3.57 | 0 | 1400 |
| monaska98 (AI) | — | 19 | 3 | 1 | 0 | 4 | 1.06 | 0 | 1194 |
| maloatatas13 (AI) | — | 10 | 7 | 0 | 14 | 2 | 0.59 | 0 | 1078 |
| Verazu (AI) | — | 14 | 10 | 0 | 4 | 3 | 0.67 | 0 | 816 |
| Bockun7 (AI) | — | 13 | 6 | 0 | 4 | 3 | 0.76 | 0 | 724 |
| SugSty (AI) | — | 12 | 6 | 0 | 0 | 5 | 0.40 | 0 | 590 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| denary_subject01@psn | — | 65 | 54 | 1 | 10 | 8 | 1.51 | 0 | 4542 |
| TemaZ4 | — | 60 | 50 | 0 | 0 | 2 | 4.29 | 0 | 3455 |
| Arheniah (AI) | — | 21 | 17 | 1 | 30 | 11 | 0.32 | 0 | 2539 |
| Sagate (AI) | — | 8 | 8 | 0 | 20 | 11 | 0.13 | 0 | 1224 |
| Math (AI) | — | 15 | 13 | 0 | 0 | 7 | 0.41 | 0 | 875 |
| ColanoCo (AI) | — | 13 | 7 | 0 | 0 | 9 | 0.23 | 0 | 670 |
| pendrons11965 (AI) | — | 11 | 6 | 0 | 0 | 11 | 0.17 | 0 | 550 |
| Ilpyyone (AI) | — | 11 | 5 | 0 | 0 | 10 | 0.18 | 0 | 540 |
| BlackBoy63835 (AI) | — | 5 | 3 | 0 | 4 | 6 | 0.14 | 0 | 478 |
| myhome20262 ✗ | — | 7 | 5 | 0 | 0 | 4 | 0.41 | 0 | 380 |
| ndasuwhy11 (AI) | — | 8 | 4 | 0 | 0 | 12 | 0.12 | 0 | 370 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.