decode: proto 304 · 1620 stat syncs · 0 zone events · 680 soldier mappings · 2.42s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| shingerziy2122 (AI) | — | 62 | 49 | 0 | 0 | 4 | 2.95 | 0 | 4423 |
| yourgurl56 | — | 49 | 36 | 1 | 0 | 9 | 2.13 | 0 | 3529 |
| KingVegeta#2 | — | 32 | 24 | 2 | 0 | 1 | 8.00 | 0 | 3328 |
| Jokercom1 (AI) | — | 40 | 13 | 1 | 8 | 7 | 1.08 | 0 | 3144 |
| Michanis (AI) | — | 36 | 14 | 0 | 8 | 8 | 0.80 | 0 | 2957 |
| Ghoster#15 | — | 34 | 20 | 0 | 15 | 6 | 0.97 | 0 | 2885 |
| Squillet123 (AI) | — | 43 | 25 | 0 | 0 | 7 | 1.07 | 0 | 2702 |
| Sparrow#45 ✗ | — | 23 | 15 | 0 | 0 | 4 | 1.15 | 0 | 1460 |
| BlackDeagle (AI) | — | 22 | 1 | 0 | 8 | 1 | 3.14 | 0 | 1087 |
| phero4246 (AI) | — | 11 | 10 | 0 | 0 | 1 | 2.20 | 0 | 670 |
| LocaLoks (AI) | — | 9 | 4 | 0 | 0 | 1 | 1.00 | 0 | 500 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PTPandamon (AI) | — | 23 | 11 | 0 | 14 | 7 | 0.57 | 0 | 1674 |
| EmEAN (AI) | — | 24 | 13 | 0 | 12 | 9 | 0.48 | 0 | 1648 |
| vital_distance64@psn | — | 32 | 19 | 0 | 0 | 6 | 1.23 | 0 | 1590 |
| ratelkov (AI) | — | 33 | 12 | 0 | 0 | 8 | 0.77 | 0 | 1590 |
| Shilex11081 (AI) | — | 31 | 11 | 0 | 0 | 6 | 0.86 | 0 | 1474 |
| Nikdozian (AI) | — | 22 | 4 | 0 | 6 | 8 | 0.48 | 0 | 1064 |
| LaFuE14@live | — | 12 | 7 | 1 | 0 | 5 | 1.00 | 0 | 1045 |
| JolinaKiller (AI) | — | 14 | 7 | 0 | 8 | 6 | 0.35 | 0 | 988 |
| krimtan (AI) | — | 13 | 3 | 0 | 8 | 7 | 0.30 | 0 | 802 |
| Sunyouxx (AI) | — | 15 | 7 | 0 | 0 | 5 | 0.45 | 0 | 800 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:47 | sector_1 | Japan | 0 | |
| 6:43 | sector_1 | Japan | 0 | |
| 8:22 | sector_2 | Japan | 0 | |
| 12:12 | sector_2 | Japan | 0 | |
| 20:18 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.