decode: proto 304 · 2444 stat syncs · 742 zone events · 892 soldier mappings · 6.06s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Aduckquackquack | — | 92 | 16 | 4 | 0 | 7 | 2.19 | 0 | 4495 |
| Liesel_121_ | — | 51 | 12 | 2 | 34 | 9 | 0.86 | 0 | 4032 |
| Fester_The_Uncle | — | 29 | 4 | 5 | 8 | 4 | 1.93 | 0 | 3302 |
| CMETAHA211 | — | 43 | 14 | 5 | 7 | 10 | 0.81 | 0 | 3280 |
| turtles342 | — | 51 | 9 | 0 | 26 | 6 | 2.12 | 0 | 2764 |
| FastElephant | — | 63 | 11 | 1 | 0 | 9 | 1.17 | 0 | 2640 |
| maksimglusko994 | — | 37 | 12 | 0 | 23 | 7 | 1.12 | 0 | 2163 |
| virgil_lingen | — | 52 | 8 | 0 | 0 | 12 | 1.06 | 0 | 2044 |
| Xx_FoX_xX | — | 13 | 9 | 0 | 27 | 4 | 0.81 | 0 | 1328 |
| jarcook ✗ | — | 12 | 2 | 0 | 0 | 4 | 0.71 | 0 | 597 |
| Fighter4455 | — | 10 | 4 | 0 | 0 | 3 | 0.59 | 0 | 514 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Arte_Mon | — | 71 | 21 | 7 | 40 | 10 | 1.82 | 1 | 7804 |
| Morturgs | — | 99 | 54 | 3 | 0 | 16 | 3.30 | 1 | 6556 |
| Toxin23 | — | 54 | 18 | 1 | 20 | 15 | 0.83 | 0 | 3629 |
| Asadfly@psn ✗ | — | 37 | 16 | 2 | 9 | 9 | 0.80 | 0 | 2306 |
| korne39 | — | 20 | 6 | 2 | 0 | 12 | 0.41 | 1 | 2185 |
| sergant170#2 | — | 32 | 14 | 0 | 0 | 3 | 2.13 | 0 | 1871 |
| Huggo_Leo@psn | — | 16 | 5 | 1 | 1 | 10 | 0.33 | 2 | 1670 |
| Mag_ma | — | 24 | 7 | 1 | 4 | 11 | 0.36 | 0 | 1624 |
| TheVestancer (AI) | — | 14 | 7 | 0 | 0 | 9 | 0.27 | 0 | 710 |
| Langweile ✗ | — | 2 | 1 | 0 | 4 | 1 | 0.50 | 0 | 535 |
| VinityMelle (AI) | — | 1 | 0 | 0 | 0 | 1 | 0.11 | 1 | 330 |
| potato9193 (AI) | — | 6 | 3 | 0 | 0 | 8 | 0.14 | 0 | 294 |
| Jel_ena82@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:17 | sector_1_b | USSR | 5 | Huggo_Leo@psn |
| 18:49 | sector_2_a | USSR | 19 | Huggo_Leo@psn, Morturgs, Arte_Mon, korne39, VinityMelle |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.