decode: proto 304 · 2798 stat syncs · 970 zone events · 1056 soldier mappings · 8.71s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sr_Pedrich@psn | 448▼ -12 | 174 | 74 | 2 | 27 | 5 | 4.46 | 0 | 9120 |
| sqflsh_tr@psn | 1376▲ +14 | 218 | 53 | 3 | 0 | 10 | 4.27 | 0 | 8905 |
| Campal1844 (AI) | — | 40 | 13 | 0 | 0 | 8 | 0.93 | 0 | 1774 |
| iceraljway123 (AI) | — | 29 | 13 | 0 | 12 | 10 | 0.59 | 0 | 1718 |
| Kaken11 (AI) | — | 17 | 11 | 0 | 18 | 7 | 0.45 | 0 | 1586 |
| xerioang2004 (AI) | — | 26 | 11 | 0 | 0 | 7 | 0.74 | 0 | 1444 |
| FILL41188 (AI) | — | 27 | 16 | 0 | 0 | 7 | 0.77 | 0 | 1334 |
| Last (AI) | — | 27 | 7 | 1 | 0 | 8 | 0.64 | 0 | 1310 |
| PhyShot (AI) | — | 18 | 9 | 0 | 14 | 7 | 0.50 | 0 | 1220 |
| s2zexefwnn (AI) | — | 18 | 10 | 1 | 0 | 6 | 0.64 | 0 | 1000 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| clono3014 (AI) | — | 28 | 17 | 0 | 6 | 11 | 0.47 | 3 | 2859 |
| jarnt301 (AI) | — | 36 | 25 | 0 | 0 | 13 | 0.46 | 1 | 2270 |
| honeyplayspug (AI) | — | 22 | 18 | 0 | 0 | 11 | 0.36 | 2 | 2265 |
| Danille (AI) | — | 22 | 14 | 0 | 28 | 9 | 0.38 | 0 | 2183 |
| Perting62620 (AI) | — | 16 | 8 | 0 | 0 | 11 | 0.23 | 2 | 1749 |
| MasterFatant (AI) | — | 12 | 9 | 0 | 0 | 9 | 0.24 | 1 | 1620 |
| Willy41319 (AI) | — | 14 | 9 | 0 | 0 | 8 | 0.28 | 1 | 1559 |
| Handrov69916 (AI) | — | 11 | 7 | 1 | 16 | 10 | 0.21 | 0 | 1544 |
| CowGoops (AI) | — | 17 | 6 | 1 | 0 | 7 | 0.49 | 1 | 1324 |
| KyoCalime | 767▼ -4 | 208 | 0 | 3 | 0 | 0 | 2.36 | 2 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:28 | sector_1_b | USSR | 5 | honeyplayspug, clono3014, jarnt301 |
| 6:59 | sector_2_a | USSR | 14 | KyoCalime, MasterFatant, Willy41319, Perting62620, clono3014, CowGoops |
| 12:35 | sector_3_b | USSR | 6 | KyoCalime, honeyplayspug, Perting62620, clono3014 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.