decode: proto 304 · 916 stat syncs · 0 zone events · 387 soldier mappings · 3.37s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PerfomanceArt1st | — | 65 | 31 | 2 | 0 | 1 | 8.12 | 0 | 4535 |
| FEDOSIY | — | 39 | 22 | 2 | 0 | 0 | 39.00 | 0 | 2940 |
| bobRRR | — | 22 | 11 | 0 | 0 | 2 | 1.38 | 0 | 1920 |
| Ghostderju@psn | — | 26 | 12 | 0 | 0 | 3 | 1.44 | 0 | 1743 |
| hans1263 | — | 19 | 9 | 1 | 7 | 1 | 3.17 | 0 | 1469 |
| RicardoMila_s | — | 5 | 3 | 0 | 10 | 1 | 0.62 | 0 | 1421 |
| MuhaLeha | — | 18 | 6 | 1 | 0 | 3 | 1.80 | 0 | 1100 |
| kokosupremo | — | 14 | 4 | 0 | 0 | 2 | 0.93 | 0 | 1090 |
| Untermenschikov | — | 10 | 2 | 1 | 6 | 3 | 0.91 | 0 | 1067 |
| JaSa17 | — | 9 | 2 | 0 | 4 | 2 | 0.75 | 0 | 479 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kesselring#2 | — | 18 | 5 | 1 | 2 | 4 | 0.95 | 0 | 1614 |
| dark_night#6 | — | 27 | 11 | 1 | 0 | 5 | 1.00 | 0 | 1488 |
| ady2092@live | — | 12 | 3 | 0 | 0 | 3 | 0.75 | 0 | 630 |
| Pixellordtv | — | 12 | 2 | 0 | 0 | 3 | 0.86 | 0 | 420 |
| Insectlamas | — | 7 | 2 | 0 | 0 | 8 | 0.17 | 0 | 340 |
| Heimchen2005@live | — | 4 | 2 | 0 | 0 | 2 | 0.29 | 0 | 280 |
| PietroXSkywalker@psn | — | 8 | 1 | 0 | 0 | 6 | 0.22 | 0 | 270 |
| KingKeule#1 | — | 3 | 2 | 0 | 0 | 4 | 0.13 | 0 | 183 |
| _AOC_Rage ✗ | — | 1 | 1 | 0 | 0 | 1 | 0.20 | 0 | 60 |
| Lilinho22@live ✗ | — | 1 | 0 | 0 | 0 | 2 | 0.12 | 0 | 30 |
| peperadez (AI) | — | 1 | 0 | 0 | 0 | 1 | 0.12 | 0 | 30 |
| kljaz12@psn ✗ | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| arhenlis (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:44 | sector_1 | USSR | 0 | |
| 4:51 | sector_2 | USSR | 0 | |
| 5:12 | sector_2 | USSR | 0 | |
| 7:48 | sector_3 | USSR | 0 | |
| 8:19 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.