decode: proto 304 · 1832 stat syncs · 0 zone events · 719 soldier mappings · 3.47s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| NJ4743@live | — | 96 | 61 | 0 | 0 | 4 | 4.00 | 0 | 6093 |
| JSpriggx94@live | — | 47 | 34 | 1 | 0 | 3 | 3.92 | 0 | 3896 |
| Simon21196 (AI) | — | 30 | 17 | 0 | 0 | 5 | 1.11 | 0 | 2595 |
| Tiadenkax25112 (AI) | — | 31 | 22 | 0 | 0 | 6 | 0.91 | 0 | 2144 |
| scorebarato (AI) | — | 14 | 12 | 0 | 0 | 6 | 0.44 | 0 | 1794 |
| dragons00 (AI) | — | 24 | 12 | 1 | 0 | 6 | 0.77 | 0 | 1781 |
| smarc130@live | — | 26 | 12 | 1 | 0 | 3 | 3.25 | 0 | 1768 |
| Mesicialujian (AI) | — | 19 | 14 | 0 | 0 | 6 | 0.53 | 0 | 1713 |
| leonan (AI) | — | 18 | 14 | 0 | 0 | 7 | 0.47 | 0 | 1524 |
| GoldBoy (AI) | — | 24 | 12 | 0 | 4 | 8 | 0.55 | 0 | 1314 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Power2thePapol@live | — | 50 | 22 | 1 | 127 | 5 | 1.92 | 0 | 3260 |
| monkeysill@live | — | 38 | 13 | 2 | 6 | 6 | 1.15 | 0 | 2551 |
| audisteger (AI) | — | 27 | 22 | 1 | 4 | 6 | 0.73 | 0 | 1931 |
| rionlingturtuan (AI) | — | 27 | 13 | 0 | 2 | 7 | 0.71 | 0 | 1704 |
| Stisydude61304 (AI) | — | 33 | 19 | 0 | 0 | 8 | 0.72 | 0 | 1654 |
| charlebox (AI) | — | 23 | 16 | 0 | 10 | 9 | 0.48 | 0 | 1548 |
| NotGames (AI) | — | 24 | 11 | 0 | 0 | 4 | 1.04 | 0 | 1300 |
| blankov (AI) | — | 16 | 10 | 0 | 12 | 6 | 0.50 | 0 | 1252 |
| tomiestisplayer (AI) | — | 23 | 8 | 0 | 2 | 7 | 0.62 | 0 | 1132 |
| LiSCZ (AI) | — | 11 | 4 | 0 | 0 | 6 | 0.31 | 0 | 624 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:53 | sector_1 | Japan | 0 | |
| 8:32 | sector_2 | Japan | 0 | |
| 10:35 | sector_2 | Japan | 0 | |
| 14:31 | sector_3 | Japan | 0 | |
| 19:48 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.