decode: proto 304 · 1805 stat syncs · 0 zone events · 728 soldier mappings · 4.59s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| cheter0 | 1572▲ +6 | 62 | 1 | 5 | 12 | 5 | 3.10 | 0 | 5004 |
| Wadrix | 1071▲ +71 | 78 | 0 | 4 | 0 | 5 | 2.79 | 0 | 4160 |
| Bax_To_Tarantula | 1512▲ +9 | 49 | 0 | 0 | 32 | 3 | 3.27 | 0 | 2442 |
| morsic_ss | 1115▲ +2 | 37 | 3 | 1 | 0 | 5 | 2.47 | 0 | 2435 |
| Wagner064 | 1610▲ +5 | 56 | 3 | 0 | 1 | 4 | 2.95 | 0 | 2349 |
| Mr_Eagle008 | 1285▼ -17 | 44 | 0 | 2 | 0 | 8 | 0.96 | 0 | 1710 |
| kadia1 | 810▼ -4 | 25 | 2 | 2 | 7 | 7 | 0.69 | 0 | 1572 |
| Adamo_ | 789▲ +50 | 21 | 3 | 0 | 28 | 4 | 1.24 | 0 | 1565 |
| sz3regowkypet | 937▼ -75 | 25 | 1 | 0 | 0 | 8 | 0.83 | 0 | 1121 |
| dedkey | 1674▼ -13 | 21 | 2 | 1 | 0 | 5 | 0.81 | 0 | 1000 |
| manalitle (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| MUCKIYKITAD (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 360Гц4090 | 1738▲ +25 | 62 | 7 | 2 | 0 | 4 | 5.17 | 0 | 3370 |
| EdTheBeast14@psn | 1301▲ +59 | 47 | 9 | 3 | 0 | 6 | 1.88 | 0 | 2668 |
| Renamed87210 | 674▲ +2 | 36 | 11 | 1 | 0 | 13 | 0.80 | 0 | 1950 |
| Pamelo#3 | 1189▼ -6 | 33 | 15 | 0 | 0 | 6 | 1.14 | 0 | 1880 |
| Rainbornmod | 773▼ -4 | 6 | 0 | 3 | 0 | 7 | 0.38 | 0 | 1655 |
| mnkn501 | 1165▲ +30 | 22 | 6 | 3 | 2 | 5 | 0.79 | 0 | 1575 |
| XXX#67 | 1250▲ +5 | 30 | 6 | 0 | 17 | 8 | 0.81 | 0 | 1375 |
| Last (AI) | — | 7 | 0 | 0 | 0 | 14 | 0.08 | 0 | 260 |
| Duche#2 ✗ | 670▼ -18 | 2 | 1 | 0 | 1 | 6 | 0.05 | 0 | 224 |
| 4Datiz (AI) | — | 3 | 0 | 0 | 0 | 7 | 0.08 | 0 | 120 |
| davidstatari (AI) | — | 3 | 0 | 0 | 0 | 11 | 0.05 | 0 | 90 |
| MrRenat19 ✗ | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| ZuruhanHuo (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| patrylboot00 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.