decode: proto 304 · 2427 stat syncs · 0 zone events · 941 soldier mappings · 9.74s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Attackturkey | 1596▲ +27 | 177 | 92 | 0 | 55 | 7 | 4.78 | 0 | 12346 |
| Rosensmall | 400▼ -3 | 80 | 54 | 2 | 16 | 7 | 2.29 | 0 | 5575 |
| BIG_B0SS_MOB13@psn | 516▼ -67 | 39 | 27 | 1 | 0 | 9 | 1.18 | 0 | 4608 |
| loneputicha (AI) | — | 23 | 17 | 1 | 0 | 9 | 0.47 | 0 | 2070 |
| Sinix35503 (AI) | — | 21 | 12 | 0 | 4 | 4 | 0.91 | 0 | 1779 |
| amanagaming (AI) | — | 28 | 17 | 0 | 0 | 7 | 0.76 | 0 | 1655 |
| h282518819 (AI) | — | 27 | 16 | 0 | 0 | 8 | 0.63 | 0 | 1408 |
| agol3123 (AI) | — | 22 | 14 | 0 | 0 | 10 | 0.42 | 0 | 1310 |
| Fordechen (AI) | — | 21 | 10 | 1 | 0 | 7 | 0.54 | 0 | 1298 |
| tomiestisplayer (AI) | — | 19 | 10 | 0 | 0 | 10 | 0.36 | 0 | 1063 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| gatopapu | 1186▼ -37 | 97 | 55 | 2 | 1 | 8 | 1.90 | 0 | 5054 |
| Terapinking6839@live | 995▼ -5 | 82 | 43 | 2 | 33 | 5 | 2.10 | 0 | 5024 |
| adarioulfanrung (AI) | — | 38 | 17 | 0 | 10 | 9 | 0.73 | 0 | 2188 |
| Josha84364 (AI) | — | 24 | 14 | 0 | 2 | 7 | 0.50 | 0 | 1904 |
| RexyMirus (AI) | — | 29 | 12 | 0 | 10 | 7 | 0.66 | 0 | 1788 |
| mautgung (AI) | — | 32 | 17 | 0 | 0 | 9 | 0.63 | 0 | 1604 |
| lifthergorda (AI) | — | 18 | 9 | 0 | 16 | 7 | 0.50 | 0 | 1476 |
| SosedLongBRA (AI) | — | 15 | 7 | 0 | 18 | 9 | 0.31 | 0 | 1402 |
| Arton (AI) | — | 22 | 11 | 0 | 0 | 6 | 0.56 | 0 | 1334 |
| Rennega1992 (AI) | — | 18 | 9 | 1 | 0 | 10 | 0.32 | 0 | 960 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:10 | sector_1 | Japan | 0 | |
| 6:41 | sector_2 | Japan | 0 | |
| 9:28 | sector_2 | Japan | 0 | |
| 12:14 | sector_3 | Japan | 0 | |
| 21:46 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.