decode: proto 304 · 2889 stat syncs · 0 zone events · 1028 soldier mappings · 6.3s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kamil6431 | 1638▲ +67 | 103 | 57 | 6 | 9 | 7 | 2.51 | 0 | 7656 |
| Arikforce152 | 1206▲ +51 | 70 | 51 | 3 | 0 | 11 | 1.08 | 0 | 5624 |
| wilczur997 | 1042▲ +24 | 52 | 39 | 0 | 13 | 16 | 0.63 | 0 | 4756 |
| CawoOGS92@live | 621▼ -5 | 23 | 13 | 7 | 5 | 6 | 0.88 | 0 | 4535 |
| koalbi489 | 1038▲ +10 | 63 | 32 | 0 | 7 | 8 | 1.97 | 0 | 3592 |
| _S_E_F_O_ | 1055▼ -3 | 52 | 27 | 0 | 5 | 10 | 1.06 | 0 | 3144 |
| PirxThePilot | 1354▲ +40 | 46 | 31 | 0 | 12 | 10 | 0.84 | 0 | 3144 |
| Algerian_Soldier ✗ | 461▼ -8 | 15 | 9 | 0 | 4 | 5 | 0.54 | 0 | 1544 |
| zsinazsina12 | 400▼ -3 | 24 | 12 | 0 | 4 | 13 | 0.34 | 0 | 1431 |
| Lmo161616@live | 400▼ -1 | 5 | 3 | 0 | 0 | 13 | 0.08 | 0 | 433 |
| TeadArek (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Potter_97 | 1436▲ +34 | 67 | 47 | 5 | 25 | 13 | 1.00 | 0 | 6268 |
| СтатьСевера | 1728▲ +6 | 62 | 25 | 6 | 67 | 10 | 1.29 | 0 | 5861 |
| JohnSilver991 | 1444▲ +28 | 56 | 21 | 6 | 39 | 5 | 2.24 | 0 | 5324 |
| Matthew09200 | 1446▲ +9 | 83 | 17 | 2 | 0 | 11 | 1.43 | 0 | 3820 |
| Анатолий_Pepsi | 1509▼ -12 | 46 | 30 | 0 | 3 | 9 | 0.92 | 0 | 2884 |
| navarleboucq | 519▼ -15 | 55 | 24 | 0 | 4 | 14 | 0.65 | 0 | 2706 |
| TheGameMasterCZ | 1609▼ -10 | 33 | 12 | 1 | 14 | 8 | 0.85 | 0 | 2703 |
| cedricfein6 | 624▲ +4 | 53 | 16 | 0 | 5 | 6 | 1.29 | 0 | 2434 |
| FunkyDruide | 1225▼ -3 | 35 | 11 | 3 | 17 | 8 | 0.73 | 0 | 2274 |
| ilias2905 | 400 | 9 | 1 | 0 | 0 | 2 | 1.29 | 0 | 500 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:40 | sector_1 | USSR | 0 | |
| 14:41 | sector_1 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.