decode: proto 304 · 2685 stat syncs · 0 zone events · 1032 soldier mappings · 9.2s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| gooffy_ahh1234@psn | 658▲ +4 | 105 | 67 | 2 | 0 | 10 | 1.78 | 0 | 7355 |
| bungy4444@psn | 489▼ -6 | 81 | 65 | 1 | 0 | 9 | 2.19 | 0 | 5108 |
| Nonolepetierobo@psn | 954▲ +8 | 60 | 44 | 0 | 19 | 8 | 1.33 | 0 | 4267 |
| TheBanoon (AI) | — | 36 | 19 | 0 | 26 | 7 | 0.88 | 0 | 3564 |
| nexyk4b4zg (AI) | — | 18 | 8 | 0 | 18 | 7 | 0.40 | 0 | 2429 |
| Slyeben78867 (AI) | — | 15 | 12 | 0 | 30 | 9 | 0.30 | 0 | 2314 |
| Gageto (AI) | — | 31 | 14 | 0 | 0 | 10 | 0.50 | 0 | 1795 |
| kkukpxsec (AI) | — | 18 | 15 | 0 | 0 | 6 | 0.58 | 0 | 1705 |
| lolinocigg (AI) | — | 11 | 10 | 0 | 14 | 8 | 0.25 | 0 | 1499 |
| GoodFlawer | 843▼ -11 | 133 | 0 | 5 | 0 | 0 | 4.43 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| xiToXiiCs@psn | 1155▲ +47 | 120 | 70 | 4 | 24 | 7 | 3.00 | 0 | 7975 |
| Tasche90@psn | 1198▼ -4 | 77 | 58 | 1 | 24 | 9 | 1.40 | 0 | 5582 |
| Mikeman84631 (AI) | — | 34 | 24 | 0 | 22 | 11 | 0.55 | 0 | 2658 |
| FactorPatT1 (AI) | — | 28 | 18 | 0 | 0 | 7 | 0.72 | 0 | 1852 |
| cascator232 (AI) | — | 24 | 13 | 0 | 10 | 12 | 0.36 | 0 | 1693 |
| Kayscho (AI) | — | 32 | 11 | 0 | 2 | 9 | 0.55 | 0 | 1648 |
| PandAKoZ12695 (AI) | — | 27 | 20 | 0 | 0 | 9 | 0.52 | 0 | 1618 |
| SuperOver (AI) | — | 19 | 10 | 0 | 14 | 11 | 0.33 | 0 | 1566 |
| ypaaaaa_107@psn | 400 | 34 | 8 | 1 | 0 | 8 | 0.94 | 0 | 1440 |
| Kruspier (AI) | — | 23 | 13 | 0 | 2 | 9 | 0.46 | 0 | 1254 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:24 | sector_1 | Japan | 0 | |
| 11:39 | sector_1 | Japan | 0 | |
| 16:26 | sector_2 | Japan | 0 | |
| 19:58 | sector_2 | Japan | 0 | |
| 29:26 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.