decode: proto 304 · 2778 stat syncs · 968 zone events · 1072 soldier mappings · 4.85s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dokar44@psn | 1527▼ -2 | 118 | 92 | 1 | 6 | 13 | 1.55 | 1 | 7478 |
| Zyklon21--@psn | 968▼ -5 | 86 | 44 | 3 | 48 | 4 | 4.78 | 0 | 6634 |
| singing_ferret@psn | 1319▼ -19 | 100 | 37 | 2 | 0 | 4 | 4.35 | 1 | 5995 |
| adelimar@psn | 661▼ -339 | 62 | 53 | 0 | 0 | 7 | 2.00 | 1 | 4275 |
| Tomondain7 (AI) | — | 23 | 20 | 0 | 30 | 11 | 0.41 | 1 | 3274 |
| Sliner48811 (AI) | — | 28 | 20 | 0 | 0 | 11 | 0.49 | 2 | 2350 |
| richi110 (AI) | — | 30 | 17 | 0 | 0 | 12 | 0.47 | 1 | 1950 |
| Forburz (AI) | — | 18 | 8 | 0 | 0 | 11 | 0.32 | 2 | 1554 |
| IczonCileBear (AI) | — | 25 | 12 | 0 | 0 | 11 | 0.42 | 0 | 1324 |
| Brathataus (AI) | — | 13 | 5 | 0 | 0 | 13 | 0.20 | 1 | 1004 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| XLGxshotgun@live | 1643▲ +41 | 191 | 83 | 1 | 50 | 12 | 2.62 | 0 | 10486 |
| Garbage_Man24@psn | 1392▲ +14 | 116 | 46 | 0 | 6 | 9 | 2.27 | 0 | 5449 |
| belmonttd@psn | 417▼ -1 | 44 | 21 | 0 | 0 | 9 | 1.02 | 0 | 2245 |
| Tandady (AI) | — | 35 | 14 | 0 | 16 | 7 | 0.81 | 0 | 2182 |
| aoman01959 (AI) | — | 24 | 14 | 0 | 12 | 9 | 0.48 | 0 | 1576 |
| Snowlerse (AI) | — | 15 | 3 | 0 | 22 | 7 | 0.36 | 0 | 1488 |
| Aaziko (AI) | — | 27 | 6 | 1 | 0 | 11 | 0.40 | 0 | 1170 |
| hanjoyslaney (AI) | — | 22 | 5 | 0 | 0 | 11 | 0.38 | 0 | 1004 |
| Xszantoan (AI) | — | 17 | 8 | 1 | 0 | 9 | 0.37 | 0 | 975 |
| VisianCJ (AI) | — | 11 | 3 | 0 | 0 | 7 | 0.30 | 0 | 520 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:36 | sector_1_a | Japan | 11 | Dokar44@psn, adelimar@psn, Sliner48811, Tomondain7, Forburz, richi110 |
| 11:38 | sector_2_a | Japan | 6 | singing_ferret@psn, Brathataus, Sliner48811, Forburz |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.