decode: proto 304 · 1861 stat syncs · 0 zone events · 767 soldier mappings · 2.73s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| VexingWarrior7@live | 1033▲ +11 | 98 | 76 | 2 | 22 | 6 | 2.72 | 0 | 6648 |
| INTRUSIVEFv@live | 868▲ +0 | 97 | 46 | 1 | 11 | 1 | 19.40 | 0 | 6370 |
| rsx77250 (AI) | — | 15 | 11 | 0 | 4 | 5 | 0.52 | 0 | 2619 |
| GechLord (AI) | — | 31 | 18 | 0 | 0 | 5 | 1.07 | 0 | 2485 |
| sirtes60 (AI) | — | 39 | 21 | 0 | 0 | 7 | 1.05 | 0 | 2263 |
| lipedddoggyt (AI) | — | 31 | 22 | 0 | 0 | 6 | 0.84 | 0 | 2156 |
| donofantain (AI) | — | 21 | 12 | 0 | 0 | 7 | 0.58 | 0 | 1600 |
| Lenkalol0334 (AI) | — | 27 | 8 | 0 | 0 | 4 | 1.29 | 0 | 1423 |
| ManacoyGamer (AI) | — | 15 | 8 | 0 | 2 | 5 | 0.54 | 0 | 1234 |
| PangGaming (AI) | — | 21 | 13 | 0 | 0 | 6 | 0.57 | 0 | 1090 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Furyzen32747 (AI) | — | 30 | 24 | 2 | 2 | 5 | 0.91 | 0 | 2454 |
| Heror10199 (AI) | — | 34 | 10 | 0 | 20 | 7 | 0.79 | 0 | 2258 |
| Santyno334204@live | 902▼ -98 | 41 | 20 | 0 | 0 | 7 | 1.14 | 0 | 1900 |
| Kubayo2017 (AI) | — | 23 | 13 | 0 | 6 | 7 | 0.57 | 0 | 1760 |
| DeustionPlayer (AI) | — | 30 | 15 | 0 | 4 | 8 | 0.73 | 0 | 1698 |
| TheMuldu2004 (AI) | — | 28 | 15 | 0 | 4 | 8 | 0.56 | 0 | 1498 |
| janorpr8249 (AI) | — | 26 | 18 | 0 | 2 | 7 | 0.70 | 0 | 1458 |
| oleeszx (AI) | — | 28 | 17 | 0 | 0 | 8 | 0.68 | 0 | 1445 |
| maxedioro1197 (AI) | — | 19 | 9 | 0 | 4 | 8 | 0.44 | 0 | 1172 |
| mrmoke252 (AI) | — | 13 | 9 | 0 | 2 | 6 | 0.35 | 0 | 1118 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:07 | sector_1 | Japan | 0 | |
| 9:11 | sector_2 | Japan | 0 | |
| 9:15 | sector_2 | Japan | 0 | |
| 11:53 | sector_3 | Japan | 0 | |
| 21:37 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.