decode: proto 304 · 1223 stat syncs · 0 zone events · 473 soldier mappings · 1.68s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| laonda-33@psn | 1607▲ +5 | 68 | 43 | 1 | 12 | 4 | 2.62 | 0 | 4883 |
| Patrickstece (AI) | — | 23 | 21 | 0 | 0 | 4 | 1.10 | 0 | 2550 |
| kyomalex27 (AI) | — | 22 | 18 | 0 | 0 | 4 | 1.00 | 0 | 1965 |
| Snowlerse (AI) | — | 15 | 6 | 1 | 0 | 2 | 1.36 | 0 | 1939 |
| OTTEMDROSYCATE (AI) | — | 24 | 18 | 0 | 0 | 4 | 1.00 | 0 | 1766 |
| NoKimStur (AI) | — | 19 | 13 | 0 | 10 | 3 | 0.95 | 0 | 1756 |
| flamboyant_SlayR@psn | 864▼ -24 | 24 | 7 | 0 | 0 | 2 | 3.43 | 0 | 1265 |
| kassmanang (AI) | — | 14 | 13 | 0 | 4 | 3 | 0.88 | 0 | 1146 |
| editiek1021 (AI) | — | 16 | 5 | 0 | 0 | 1 | 1.78 | 0 | 875 |
| 8tx3whnog (AI) | — | 11 | 5 | 0 | 0 | 4 | 0.50 | 0 | 688 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TheGodTub (AI) | — | 18 | 12 | 0 | 20 | 5 | 0.56 | 0 | 1608 |
| HodomSome (AI) | — | 19 | 9 | 0 | 8 | 5 | 0.59 | 0 | 1168 |
| NightKillon (AI) | — | 23 | 13 | 0 | 0 | 5 | 0.77 | 0 | 1124 |
| debin1115 (AI) | — | 18 | 9 | 0 | 2 | 4 | 0.82 | 0 | 1099 |
| ProzonJeeus (AI) | — | 20 | 11 | 0 | 0 | 4 | 0.80 | 0 | 1034 |
| Raman7323@psn | 559▼ -6 | 17 | 9 | 0 | 0 | 3 | 1.55 | 0 | 920 |
| IomusHeLva (AI) | — | 13 | 7 | 0 | 6 | 4 | 0.48 | 0 | 838 |
| galardi6601 (AI) | — | 11 | 7 | 0 | 0 | 4 | 0.44 | 0 | 564 |
| CaptainBon (AI) | — | 13 | 5 | 0 | 0 | 3 | 0.68 | 0 | 560 |
| s6w2jd6ko (AI) | — | 6 | 2 | 0 | 0 | 5 | 0.23 | 0 | 200 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:23 | sector_1 | Japan | 0 | |
| 3:57 | sector_1 | Japan | 0 | |
| 7:22 | sector_2 | Japan | 0 | |
| 8:58 | sector_2 | Japan | 0 | |
| 11:28 | sector_3 | Japan | 0 | |
| 13:14 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.