decode: proto 304 · 1711 stat syncs · 0 zone events · 579 soldier mappings · 3.5s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Buckshot953@live | 1752▲ +2 | 62 | 12 | 5 | 0 | 4 | 3.10 | 0 | 5057 |
| Knight_of_Deimos | 1389▲ +2 | 31 | 21 | 3 | 0 | 6 | 1.35 | 0 | 3194 |
| MattTreck | 869▼ -170 | 33 | 12 | 0 | 0 | 5 | 1.22 | 0 | 2746 |
| pepo8311 | 991▼ -1 | 37 | 7 | 3 | 0 | 4 | 3.70 | 0 | 2718 |
| didd_y_defender2 | 1002▼ -15 | 29 | 22 | 0 | 4 | 7 | 0.69 | 0 | 2523 |
| NaTeThEgR80001@live | 717▼ -111 | 17 | 10 | 3 | 2 | 1 | 1.89 | 0 | 2453 |
| silverEye | 1669▼ -22 | 26 | 13 | 0 | 8 | 4 | 1.30 | 0 | 2073 |
| SomaticGibon71@live | 761▼ -11 | 27 | 7 | 2 | 3 | 7 | 0.71 | 0 | 1853 |
| SwiftWind146@live | 1334▼ -31 | 20 | 11 | 0 | 19 | 5 | 0.74 | 0 | 1608 |
| af_drippy | 807▼ -193 | 18 | 11 | 0 | 1 | 3 | 1.38 | 0 | 1162 |
| ItSBell ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| railander1488 | 977▲ +18 | 33 | 14 | 1 | 24 | 9 | 0.69 | 0 | 2501 |
| ThickChungus | 1611▲ +16 | 31 | 4 | 4 | 0 | 3 | 2.07 | 0 | 2475 |
| Shaleesh | 1606▲ +38 | 33 | 9 | 3 | 36 | 7 | 0.92 | 0 | 2041 |
| kerolite | 431▲ +2 | 11 | 6 | 1 | 35 | 6 | 0.42 | 0 | 1957 |
| HaraHel | 921▲ +12 | 20 | 6 | 1 | 5 | 5 | 1.11 | 0 | 1518 |
| VQoQV | 807▼ -1 | 17 | 11 | 1 | 7 | 6 | 0.49 | 0 | 1415 |
| Botijao#1 | 561▼ -10 | 20 | 6 | 1 | 0 | 6 | 0.87 | 0 | 1288 |
| Juniordobts | 1136▼ -1 | 29 | 8 | 0 | 0 | 7 | 0.94 | 0 | 1260 |
| hittemwitda@live | 884▼ -2 | 12 | 6 | 2 | 11 | 10 | 0.29 | 0 | 1158 |
| BillyGary7519@live | 676▼ -20 | 20 | 2 | 0 | 0 | 6 | 0.56 | 0 | 700 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:58 | sector_1 | Japan | 0 | |
| 8:13 | sector_1 | Japan | 0 | |
| 12:25 | sector_2 | Japan | 0 | |
| 13:31 | sector_2 | Japan | 0 | |
| 17:24 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.