decode: proto 304 · 3405 stat syncs · 1106 zone events · 1161 soldier mappings · 10.89s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 么CEOツsyu么 | 1525▲ +10 | 143 | 62 | 4 | 54 | 12 | 1.91 | 0 | 9200 |
| полундра_ | 1645▲ +16 | 126 | 23 | 3 | 0 | 8 | 2.25 | 0 | 5315 |
| Mufv | 417▲ +17 | 84 | 36 | 1 | 0 | 13 | 1.27 | 0 | 4395 |
| CEO_WALLEX | 1118▲ +4 | 61 | 20 | 1 | 0 | 15 | 0.92 | 0 | 2760 |
| CEO_VALEINTARY | 1106▲ +2 | 50 | 5 | 1 | 19 | 13 | 1.43 | 0 | 2740 |
| Trebilcck | 401▲ +1 | 51 | 10 | 1 | 0 | 3 | 3.64 | 0 | 2560 |
| tthista157514 (AI) | — | 16 | 8 | 0 | 18 | 12 | 0.25 | 0 | 1466 |
| ckap19400 | 784▼ -13 | 23 | 15 | 0 | 0 | 8 | 0.56 | 0 | 1405 |
| Kruspier (AI) | — | 13 | 10 | 0 | 8 | 10 | 0.25 | 0 | 974 |
| NightCat66181 (AI) | — | 13 | 6 | 0 | 6 | 15 | 0.17 | 0 | 882 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PoohJinping | 1622▲ +1 | 126 | 50 | 1 | 51 | 7 | 3.71 | 2 | 8945 |
| ULITK1P1DRIL | 1420▼ -3 | 85 | 63 | 1 | 10 | 15 | 1.42 | 2 | 7133 |
| hunpoyoyomeng | 1366▼ -13 | 68 | 48 | 2 | 37 | 11 | 1.26 | 1 | 6714 |
| Xyp0x | 1439▼ -7 | 82 | 57 | 3 | 0 | 7 | 2.65 | 0 | 5195 |
| SoonorLater | 898▼ -21 | 62 | 36 | 1 | 3 | 17 | 1.03 | 1 | 4555 |
| fabekVand | 745▼ -15 | 48 | 28 | 2 | 13 | 6 | 1.78 | 0 | 3599 |
| Mark (AI) | — | 12 | 9 | 0 | 0 | 15 | 0.15 | 2 | 2040 |
| Hecker11105 (AI) | — | 19 | 6 | 0 | 22 | 15 | 0.22 | 1 | 2039 |
| pisalblobon (AI) | — | 13 | 7 | 0 | 0 | 11 | 0.20 | 1 | 1710 |
| JamiGamer (AI) | — | 23 | 7 | 0 | 4 | 16 | 0.26 | 1 | 1583 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:09 | sector_1_a | USSR | 3 | pisalblobon |
| 8:03 | sector_2_b | USSR | 2 | SoonorLater, PoohJinping |
| 16:54 | sector_3_b | USSR | 4 | hunpoyoyomeng, ULITK1P1DRIL, Mark, JamiGamer |
| 21:32 | sector_4_a | USSR | 6 | PoohJinping, ULITK1P1DRIL, Hecker11105, Mark |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.