decode: proto 304 · 1692 stat syncs · 388 zone events · 620 soldier mappings · 3.46s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -Riks- | 1984▲ +1 | 80 | 51 | 0 | 30 | 5 | 4.00 | 3 | 6180 |
| Wobanwolf | 1874▲ +1 | 91 | 31 | 2 | 7 | 1 | 8.27 | 0 | 4376 |
| mishkail96#1 | 546▼ -27 | 66 | 26 | 0 | 0 | 5 | 2.44 | 0 | 3065 |
| Bockun7 (AI) | — | 20 | 12 | 0 | 10 | 4 | 0.87 | 2 | 1974 |
| Rody1121 (AI) | — | 19 | 10 | 0 | 0 | 4 | 0.95 | 1 | 1359 |
| asharihongMone (AI) | — | 13 | 9 | 0 | 10 | 5 | 0.45 | 0 | 1343 |
| khhbortenka (AI) | — | 14 | 7 | 0 | 0 | 4 | 0.54 | 1 | 1310 |
| RoboMan (AI) | — | 18 | 9 | 0 | 0 | 4 | 0.75 | 0 | 1265 |
| strung4992 (AI) | — | 11 | 5 | 0 | 0 | 6 | 0.37 | 2 | 1135 |
| inoiticalafjon (AI) | — | 10 | 8 | 0 | 0 | 4 | 0.50 | 0 | 825 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 微操带师 | 1433▲ +31 | 82 | 22 | 1 | 18 | 3 | 6.83 | 0 | 4523 |
| MOORIM | 852▼ -3 | 27 | 10 | 0 | 12 | 2 | 2.08 | 0 | 1584 |
| jacominlalove (AI) | — | 15 | 12 | 0 | 16 | 9 | 0.31 | 0 | 1474 |
| GaKeB7122 (AI) | — | 15 | 11 | 0 | 8 | 6 | 0.42 | 0 | 1148 |
| emoon11 (AI) | — | 18 | 11 | 0 | 4 | 6 | 0.50 | 0 | 1098 |
| DisThisss (AI) | — | 15 | 7 | 0 | 8 | 7 | 0.41 | 0 | 964 |
| TheLife007 (AI) | — | 16 | 9 | 0 | 0 | 8 | 0.37 | 0 | 750 |
| ComoChip (AI) | — | 13 | 8 | 0 | 0 | 9 | 0.25 | 0 | 730 |
| sammusate (AI) | — | 14 | 5 | 0 | 0 | 6 | 0.34 | 0 | 590 |
| ferg3n1in (AI) | — | 10 | 4 | 0 | 2 | 4 | 0.40 | 0 | 534 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:26 | sector_3_a | Team 1 | 6 | -Riks-, Bockun7 |
| 9:27 | sector_2_a | Team 1 | 5 | -Riks-, Rody1121, strung4992 |
| 13:34 | sector_1_a | Team 1 | 9 | -Riks-, Bockun7, khhbortenka, strung4992 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.