decode: proto 304 · 2559 stat syncs · 932 zone events · 954 soldier mappings · 5.85s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| npxxy | 1899▲ +3 | 99 | 72 | 3 | 13 | 2 | 9.00 | 0 | 6166 |
| ss25007 (AI) | — | 38 | 22 | 0 | 0 | 11 | 0.68 | 3 | 4070 |
| Frndnaomi | 400▼ -19 | 60 | 34 | 0 | 0 | 8 | 1.30 | 1 | 3930 |
| kokosty96 (AI) | — | 49 | 30 | 0 | 4 | 8 | 1.17 | 1 | 3804 |
| donofantain (AI) | — | 36 | 21 | 0 | 0 | 7 | 0.97 | 3 | 3690 |
| n4e8o236e (AI) | — | 45 | 30 | 0 | 0 | 9 | 0.92 | 2 | 3304 |
| Realitath111 (AI) | — | 26 | 16 | 0 | 12 | 7 | 0.59 | 3 | 2917 |
| bigbareng05 (AI) | — | 40 | 23 | 0 | 0 | 9 | 0.83 | 1 | 2555 |
| IIIIIII (AI) | — | 37 | 15 | 0 | 0 | 11 | 0.69 | 2 | 2415 |
| blaosen16 (AI) | — | 20 | 9 | 0 | 8 | 5 | 0.71 | 0 | 1488 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kuber_OK | 400 | 84 | 18 | 1 | 0 | 12 | 1.68 | 0 | 3820 |
| Reitehallor (AI) | — | 52 | 18 | 0 | 12 | 8 | 1.21 | 0 | 2758 |
| Captarman1982 (AI) | — | 48 | 20 | 1 | 4 | 8 | 1.09 | 0 | 2442 |
| oungchin (AI) | — | 38 | 18 | 0 | 18 | 8 | 0.84 | 0 | 2388 |
| Valia69418 (AI) | — | 40 | 20 | 0 | 2 | 9 | 0.80 | 0 | 2078 |
| superadexh (AI) | — | 34 | 11 | 2 | 0 | 7 | 0.77 | 0 | 1825 |
| huygehang16538 (AI) | — | 33 | 18 | 0 | 0 | 9 | 0.72 | 0 | 1734 |
| MRFRUZ (AI) | — | 27 | 14 | 0 | 10 | 8 | 0.59 | 0 | 1638 |
| maximicientict (AI) | — | 25 | 11 | 1 | 0 | 7 | 0.62 | 0 | 1480 |
| Zhaiweninho (AI) | — | 29 | 13 | 0 | 0 | 9 | 0.58 | 0 | 1355 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:06 | sector_1_a | Japan | 4 | IIIIIII |
| 10:05 | sector_2_b | Japan | 4 | ss25007, Realitath111, n4e8o236e, donofantain |
| 14:42 | sector_3_b | Japan | 8 | Frndnaomi, donofantain, bigbareng05 |
| 20:57 | sector_4_b | Japan | 15 | ss25007, Realitath111, IIIIIII, donofantain |
| 24:03 | sector_5_b | Japan | 6 | ss25007, Realitath111, n4e8o236e, kokosty96 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.