decode: proto 304 · 3507 stat syncs · 914 zone events · 1085 soldier mappings · 9.48s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| NutMoncher@live | 1267▲ +20 | 215 | 96 | 0 | 11 | 7 | 9.77 | 0 | 10613 |
| StuckInLimbo-G59@psn | 1236▼ -20 | 124 | 50 | 1 | 1 | 9 | 3.10 | 0 | 7090 |
| larancarenger (AI) | — | 25 | 13 | 1 | 36 | 8 | 0.56 | 0 | 4249 |
| Vilet14392 (AI) | — | 43 | 22 | 0 | 16 | 9 | 0.81 | 0 | 4219 |
| Br271917@live | 400 | 51 | 13 | 1 | 0 | 7 | 1.31 | 1 | 3760 |
| Name58255 (AI) | — | 34 | 19 | 0 | 0 | 9 | 0.69 | 1 | 3465 |
| SmokeLeX (AI) | — | 24 | 7 | 1 | 12 | 9 | 0.52 | 1 | 3089 |
| muyhyjsho (AI) | — | 42 | 20 | 1 | 0 | 10 | 0.84 | 1 | 2880 |
| bilybabox111 (AI) | — | 19 | 11 | 0 | 0 | 7 | 0.50 | 1 | 2245 |
| Janzup (AI) | — | 31 | 12 | 0 | 0 | 11 | 0.57 | 0 | 2205 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SpeedRacer75BR@psn | 1188▲ +2 | 102 | 47 | 3 | 29 | 10 | 1.57 | 1 | 6574 |
| Jeckyyy626@psn | 772▼ -22 | 77 | 23 | 1 | 28 | 5 | 2.41 | 0 | 4656 |
| Munk1 (AI) | — | 30 | 10 | 0 | 8 | 13 | 0.40 | 1 | 2809 |
| DrRedDead (AI) | — | 31 | 12 | 0 | 14 | 13 | 0.46 | 1 | 2749 |
| Pooti22181 (AI) | — | 32 | 17 | 1 | 0 | 15 | 0.39 | 1 | 2675 |
| DHYY (AI) | — | 33 | 23 | 0 | 4 | 10 | 0.59 | 0 | 2609 |
| shantonin (AI) | — | 30 | 13 | 0 | 0 | 11 | 0.53 | 1 | 2400 |
| topDragon (AI) | — | 35 | 11 | 0 | 0 | 12 | 0.56 | 1 | 2345 |
| danieloper1 (AI) | — | 27 | 15 | 1 | 10 | 11 | 0.46 | 0 | 2194 |
| DJBman (AI) | — | 27 | 16 | 0 | 0 | 12 | 0.42 | 0 | 1785 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:49 | sector_3_b | Team 1 | 17 | Br271917@live, muyhyjsho, Name58255, bilybabox111, SmokeLeX |
| 9:33 | sector_2_a | Team 2 | 10 | SpeedRacer75BR@psn, Pooti22181, Munk1, shantonin, topDragon, DrRedDead |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.