decode: proto 304 · 3746 stat syncs · 902 zone events · 1156 soldier mappings · 14.3s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 3999836120 | 1168▲ +12 | 151 | 59 | 1 | 1 | 11 | 2.52 | 0 | 8194 |
| dataintpuncha | 606▼ -11 | 85 | 32 | 0 | 33 | 8 | 1.98 | 1 | 6442 |
| Gunslinger11x | 762▲ +18 | 108 | 35 | 1 | 0 | 7 | 3.18 | 0 | 5965 |
| wn3w7uxok (AI) | — | 49 | 20 | 1 | 8 | 13 | 0.72 | 0 | 3729 |
| VERICHOLLYKCOP (AI) | — | 36 | 21 | 0 | 34 | 11 | 0.61 | 0 | 3509 |
| Zomber (AI) | — | 34 | 12 | 0 | 28 | 10 | 0.62 | 0 | 3344 |
| nnyxw6e8kk1 (AI) | — | 40 | 17 | 0 | 0 | 13 | 0.57 | 0 | 3084 |
| skyr21913 (AI) | — | 29 | 11 | 0 | 2 | 13 | 0.44 | 0 | 2404 |
| fjmprp7343 (AI) | — | 32 | 6 | 0 | 0 | 12 | 0.52 | 0 | 2125 |
| Xandon46e1 (AI) | — | 6 | 6 | 0 | 0 | 1 | 0.67 | 0 | 445 |
| BERTINGMI (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Joshuajl2010@live | 923▼ -28 | 102 | 40 | 1 | 18 | 10 | 2.17 | 1 | 6542 |
| LXW520QQ | 962▼ -32 | 90 | 28 | 0 | 10 | 7 | 2.81 | 0 | 4460 |
| pongmost23 (AI) | — | 38 | 23 | 1 | 22 | 9 | 0.79 | 0 | 4337 |
| Mahatan (AI) | — | 47 | 19 | 0 | 4 | 12 | 0.68 | 0 | 3613 |
| tnuejwb96 (AI) | — | 48 | 23 | 1 | 10 | 12 | 0.68 | 0 | 3532 |
| xMiller (AI) | — | 42 | 12 | 0 | 10 | 11 | 0.67 | 0 | 3133 |
| Dino85244 (AI) | — | 37 | 21 | 0 | 6 | 10 | 0.65 | 0 | 3029 |
| LilVinas (AI) | — | 58 | 17 | 2 | 0 | 12 | 0.82 | 0 | 2990 |
| woofmeddla (AI) | — | 33 | 16 | 1 | 10 | 13 | 0.45 | 0 | 2959 |
| gamertoneddo (AI) | — | 25 | 12 | 1 | 0 | 8 | 0.51 | 1 | 2950 |
| LBCalari99 (AI) | — | 5 | 0 | 0 | 0 | 0 | 0.71 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:01 | sector_3_a | USSR | 1 | dataintpuncha |
| 9:05 | sector_4_a | Japan | 2 | Joshuajl2010@live, gamertoneddo |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.