decode: proto 304 · 2405 stat syncs · 986 zone events · 919 soldier mappings · 13.16s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DANELIEN | 1328▲ +174 | 111 | 87 | 1 | 2 | 5 | 3.96 | 0 | 7938 |
| volhin404 | 1020▲ +52 | 85 | 68 | 1 | 27 | 9 | 1.85 | 1 | 6612 |
| omarrik39 | 400▼ -0 | 48 | 28 | 0 | 0 | 8 | 1.20 | 0 | 2490 |
| pokenfermie (AI) | — | 13 | 11 | 0 | 32 | 10 | 0.25 | 1 | 2419 |
| zydadiz (AI) | — | 28 | 13 | 0 | 14 | 10 | 0.62 | 0 | 1869 |
| Toastytuddiga (AI) | — | 12 | 7 | 1 | 24 | 12 | 0.19 | 0 | 1809 |
| Kiwitim (AI) | — | 21 | 14 | 0 | 0 | 11 | 0.36 | 0 | 1430 |
| Shiffi05 (AI) | — | 21 | 13 | 0 | 2 | 10 | 0.41 | 0 | 1304 |
| kanonir1955 ✗ | 400▲ +150 | 8 | 6 | 2 | 0 | 7 | 0.35 | 0 | 1045 |
| sapriel0072 (AI) | — | 15 | 14 | 0 | 0 | 5 | 0.50 | 0 | 1010 |
| wbng8j45wr (AI) | — | 13 | 9 | 0 | 0 | 11 | 0.23 | 0 | 835 |
| MaxSolder ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| masta54 | 1111▲ +3 | 115 | 63 | 0 | 11 | 8 | 2.17 | 0 | 5954 |
| McJuri | 1378▼ -1 | 96 | 44 | 1 | 36 | 3 | 5.33 | 0 | 5600 |
| Knight_Momonga | 720▼ -6 | 85 | 20 | 3 | 8 | 6 | 4.25 | 0 | 4856 |
| syphan2512 | 1496▼ -3 | 58 | 42 | 0 | 46 | 5 | 1.76 | 0 | 4721 |
| Denika95695 (AI) | — | 30 | 17 | 0 | 10 | 8 | 0.60 | 0 | 1958 |
| deathstan (AI) | — | 26 | 14 | 0 | 0 | 8 | 0.62 | 0 | 1339 |
| KingShadowsuy (AI) | — | 23 | 15 | 0 | 0 | 6 | 0.61 | 0 | 1204 |
| tongtrang (AI) | — | 23 | 12 | 0 | 2 | 7 | 0.59 | 0 | 1184 |
| 8e5sk4jx6 (AI) | — | 20 | 13 | 0 | 0 | 9 | 0.43 | 0 | 1090 |
| Kabsha238 (AI) | — | 15 | 10 | 0 | 0 | 8 | 0.33 | 0 | 884 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:34 | sector_1_b | Japan | 3 | volhin404, pokenfermie |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.