decode: proto 304 · 1757 stat syncs · 388 zone events · 723 soldier mappings · 14.32s · game 0.7.5.78
Factions: Japan vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sweetpeagrowe ✗ | 1703▼ -2 | 48 | 26 | 1 | 17 | 12 | 0.73 | 0 | 3487 |
| BreakYourLimits#1 | 602▲ +2 | 48 | 20 | 5 | 1 | 11 | 0.84 | 0 | 3229 |
| RoxyRedXx@live | 1152▲ +16 | 30 | 15 | 1 | 1 | 7 | 0.79 | 0 | 2348 |
| ElderXanQuasar@live | 1088▲ +4 | 15 | 7 | 1 | 8 | 3 | 1.36 | 0 | 1546 |
| WetMonday | 400 | 7 | 3 | 0 | 5 | 2 | 0.58 | 0 | 608 |
| lausa12385410 (AI) | — | 13 | 3 | 0 | 0 | 13 | 0.19 | 0 | 550 |
| yk4e9uw9xt3 (AI) | — | 6 | 3 | 0 | 0 | 10 | 0.11 | 0 | 345 |
| _Gabo____ ✗ | 400▲ +150 | 8 | 2 | 0 | 0 | 1 | 1.60 | 0 | 340 |
| jonrionkey18 (AI) | — | 6 | 4 | 0 | 0 | 8 | 0.14 | 0 | 300 |
| yangin2009 (AI) | — | 4 | 0 | 0 | 2 | 10 | 0.07 | 0 | 204 |
| sasewangyasa (AI) | — | 5 | 0 | 0 | 0 | 8 | 0.11 | 0 | 170 |
| HarryLi6 ✗ | — | 4 | 0 | 0 | 0 | 3 | 0.27 | 0 | 140 |
| vave_gase ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 6 |
| KaMon5 (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 臭すぎ爺は他界しました | 2192▲ +1 | 128 | 10 | 1 | 12 | 4 | 4.92 | 0 | 5453 |
| lone10187 | 664▼ -1 | 54 | 3 | 6 | 2 | 3 | 3.86 | 0 | 4799 |
| Daniels_010 | 1166▲ +0 | 90 | 3 | 5 | 6 | 7 | 2.14 | 0 | 4443 |
| debo2004 | 403▼ -2 | 50 | 10 | 2 | 13 | 6 | 2.17 | 0 | 2846 |
| Vlad1m1r_Makar0v | 990▲ +4 | 55 | 4 | 0 | 20 | 1 | 7.86 | 0 | 2594 |
| bojarin12 | 769▼ -2 | 44 | 1 | 0 | 12 | 3 | 3.14 | 0 | 2136 |
| CanineSpring591@live | 400▼ -2 | 31 | 3 | 0 | 2 | 3 | 1.82 | 0 | 1333 |
| GeannyGonfin (AI) | — | 11 | 4 | 0 | 0 | 4 | 0.48 | 0 | 490 |
| AB59079 (AI) | — | 5 | 3 | 0 | 2 | 2 | 0.33 | 0 | 358 |
| ak93251 (AI) | — | 3 | 0 | 0 | 6 | 4 | 0.14 | 0 | 168 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.